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THE SKY BLINKED's itch.io pageHow does your game fit the Theme?
My game fits the stargazing theme by making you carefully observe and memorize the night sky. After the sky blinks, you must find which star or celestial detail has changed.
Game Engine?
Other - specify below
Game Engine / Tools (Other)?
HTML
Have you joined a game jam before?
No
Roughly how much time did you spend developing? (in hours)
45.25
Anything else you'd like to share about your game or development process?
I chose not to use music because it takes place in space, where sound cannot travel through a vacuum, and the sound of silence is perfect for immersing yourself in the lonely, unsettling night sky.
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Comments
The game was cool, but it was a little hard to notice things because the stars were quite small. Other than that, it was a good idea and nice to play!
π BROOO, THIS GAME IS AMAZING!! ππ₯
I genuinely had a really good time with this one! The whole βLOOK β REMEMBER β BLINK β FINDβ idea is sooo simple but weirdly addictive π. I kept staring at the stars like βokay… something definitely moved… WHERE IS IT?!β πβ
The UI is BEAUTIFUL too. The minimal space-style interface, fonts, little labels, buttons and the whole dark-night presentation fit the game REALLY well. It gives the game this clean, mysterious feeling, and honestly the Before / After / Overlay system is such a cool touch. Being able to actually check what changed after making your choice makes the whole thing feel like you're investigating the sky ππ.
And the way you interpreted STARGAZING is really clever. You didn't just make a game where we look at pretty stars — you turned looking at the stars into the actual gameplay mechanic. That's a really strong theme connection. βπ
π₯ For me, this is easily a TOP-SCORE game. I really like what you built here!
There are just a couple of things I think could push it even further. The biggest one for me was the audio. I completely understand the decision to keep space silent, and honestly the silence does fit the lonely/mysterious atmosphere. But I think some very subtle ambient space music / soft atmospheric sound could make the longer sessions feel less empty without destroying that feeling of isolation. Nothing loud or distracting — just something really gentle in the background. π§π
Also, some of the observation parts felt a little slow, especially when you're waiting and watching for changes. At the same time though... I can't lie π — it was actually pretty mind-relaxing. So maybe that's part of the charm! But if the later nights had slightly faster pacing or a few more exciting moments between observations, I think the experience could become even more engaging.
Other than that, the UI, typography, presentation and overall atmosphere are seriously good. You clearly put a lot of thought into the presentation, and it shows. π₯
CONGRATS ON THE GAME!! ππ You cooked with this one, seriously. With a little more polish on the audio and pacing, I can see this becoming an even more beautiful and satisfying experience. Keep cooking bro!! ππ₯
And hey, if you get some time, please check out my game too and leave me a review! πβ€οΈ I'm still waiting for some feedback on mine, so getting your thoughts would genuinely make me really happy. I'll be waiting for your comment there! π
GG & good luck with the jam! π«‘β Peace! βοΈπ
This is such a cool premise! We wish the stars and fonts were bigger because they were hurting our eyes, and also, as NightRaven741 said, the colors should be more distinguishable. We noticed that your game says that no generative AI was used, so perhaps you could change that? It definitely matched the theme very well and we enjoyed playing this game!
Thank you for pointing that out. Iβm really glad you enjoyed the game. Iβll take another look at the star size and font size and make the colors easier to tell apart. You are also right about the AI disclosure. I used AI assistance during development so Iβll correct that on the itch page. Thanks for catching it and for playing.
The art does have some sense of AI art to it, but then again, it doesn't really detract much. On the topic of gameplay, having the stars disappear and having to guess where they were is a bit difficult as there isn't really any indication of where it was. I also think the red and orange are too close in color, making it difficult to differentiate them. The decision not to include music, while understandable, isn't my favorite. Music is made to enhance whatever atmosphere is wanted which is why almost all space games and movies use it regardless of it being in space.
Thanks a lot for the detailed feedback, I really appreciate you taking the time to explain what worked and what didnt.
And yeah, I think you're right about the stars disappearing. I wanted that part to be difficult because the idea was that you had to really pay attention to the sky and remember where things were instead of just following an indicator, but I think I probably overdid it a bit. There should have been some kind of subtle indication or something that helps the player without making it too easy. Same with the red and orange, I can definitely see how they are too close and can be hard to tell apart, especially when everything is happening quickly.
About the music, I understand your point too. My idea was to keep things quiet and peaceful because I wanted the player to focus on the stars and get that calm stargazing feeling, so I mostly went with subtle sounds instead of constant music.
But you're right that music can also enhance that kind of atmosphere without ruining it, especially if its something ambient and subtle. Thats definitely something I would think about differently if I worked on it more.
Thanks again for the feedback, its really useful hearing where the difficulty felt intentional and where it just became frustrating :)
I am sorry but it feels like 3 AI sloppy games (starthread, starglass and this) were created by same person. Even all of them have first comment from each other.
At first I didn't want to be mean, but when I saw all 3 games and connected dots I don't really know why anyone would do something like this... go create some games, have fun with it. Give others some feedback. It's a great feeling to make something (even pretty sh..ty :)).
I honestly don't see the STARGLASS comparison. It looks completely different to me and the gameplay isn't even close to mine. STARTHREAD I can understand more because there are some visual similarities. But the actual game is still completely different. We could have also just ended up using some of the same programs or tools to make our games, which can obviously make certain parts look similar.
And about the comments. I played their games and left comments on them. They played mine too. I don't really see how that proves one person made all three games. This is a game jam. People play each other's submissions and give each other feedback.
What bothers me is going from "these games look a bit similar and they commented on each other" straight to "this person made all three games." That's a pretty big accusation based on basically a guess.
You can think my game looks AI generated or sloppy. That's your opinion and that's fine. But saying I'm secretly behind other submissions when you don't actually know that is something completely different.
I'll reply here since there's no point in scattering this across 3 different channels.
A single coincidence could be brushed off as luck, but participating in the same 2 jams, uploading at the same time in both, leaving comments for each other, using the exact same description format, and having the same overall game vibe is just pure STUPIDITY and a clumsy attempt to flood the game jam with AI slop, ruining the fun for everyone else. Tell me more how you loved to work on those games for 80+ hours....
Bravo...
Some of the things you're pointing out are true, I just don't agree that they prove what you're saying.Uploading close to a deadline isn't particularly strange, especially when you still want some time left in case something breaks. Entering the same prize jams isn't that surprising either, and I used ChatGPT to help with the formatting/writing of my itch page, which can obviously result in similar description structures.The comments don't really prove that either. It's a small jam where people are supposed to play and rate each other's games, so the same people running into each other's submissions isn't unusual.And just to correct the hours thing, I didn't spend 80+ hours on this game. I spent 45.25 hours.I can understand why seeing all of those things together made you suspicious. I just don't think suspicion is the same thing as knowing that one person made all three games, and I don't think it's fair to present that assumption as a fact.I'm not really interested in turning the comment section into a detective argument beyond that.
very very good entry but I have but memory so it was hard for me but still very fun, good job