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A jam submission

REMView game page

Face your nightmares
Submitted by ShadowBlaXter, bralsoft
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REM's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Pick#17n/an/a
Art#194.2504.250
Gameplay#603.1883.188
Polish#723.0003.000
Overall#733.2883.288
Audio#902.8752.875
Theme#1003.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Strategy

Planning and Decision Making

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Comments

(+1)

Me encant贸 el inicio, porque comienza con una cantidad de puntaje a la cual dependiendo los monstruos de las pesadillas que mates, logras subir los items que se encuentran en el interface como tambi茅n pueden bajar. Le铆 tu comentario donde aclaras que la idea era colocar diferentes monstruos a medida que pasaras de nivel y es una excelente idea para ampliar tu juego, ya que tiene un nivel de gr谩fica incre铆ble. La escena y lucha est谩 interpretada a la perfecci贸n representando la habitaci贸n con el personaje que pelea para dormir unos minutos mas. Felicitaciones y adelante!!!!

Submitted(+2)

The art is gorgeous man! the menu is slightly wonky but the game is amzing beyond that!

Submitted(+2)

I really enjoyed playing this game. The skill tree gives a purpose to grind and keep playing. The graphics are pretty good. The only flaw I detected was the music, I was expecting something more metal鈥檌sh or more battle oriented. The rest is very good from my perspective. Funny entry. Very good job here.

Submitted(+2)

My biggest critique is that I wish you had distinguished enemies with more health from others. Could've changed the glow sprite pattern or used different pupils. Just wish there was something. Overall, great art and very cool vibe and color choice. I appreciate you stuck to the same two colors throughout. Great job dev

Submitted(+2)

The gameplay loop was insanely fun though it did get repetitive as I added more time after maxxing first tier of damage. Sleep theme is felt through the name, the eyeballs everywhere (rapid eyeball movement - rem) and for a while I thought that we are actually are managing said movement somehow because the times were very very low. It is not fully clear however, just as the significance of the main character having a portrait in the menu does not go anywhere, its nice, but the subject is a bit unclear. 

The art is gorgeous, 10/10

The polish is insane. 

Developer

Thank you so much for the feedback! 馃檶 We definitely needed to add more enemy variety. The art was actually there, but I didn鈥檛 have enough time to implement everything. We even had a boss planned, which was supposed to be the final twist that tied the whole main idea together, but unfortunately I didn鈥檛 get to program it. :(

Submitted(+2)

except the menu thing which is a bit wonky, good incremental game on facing nightmares, with good production value too!

 Sleep in general could have been integrated better i feel, and I hope it'll be expanded with more monsters and bosses. Also it appears the jump button doesn't work from a standstill, and i am sometimes unclear why i die as the display still shows health and time

Developer(+1)

Thank you so much! 馃槃 I really ran out of time and had so many more things I wanted to add. I didn鈥檛 even manage to finish the menu, so I had to force the game to start directly instead. 

Thanks a lot for the feedback! I really appreciate it!

Submitted(+2)

It鈥檚 a good game, though in my opinion, it doesn't really fit the "sleep" theme; the gameplay could also use some variety—for instance, different types of monsters. I only found out about the jump mechanic by re-reading the description after playing, and the game feels the same without it; it would have been better to give it a specific function, like dealing with flying monsters. If I missed something during gameplay, my apologies.

Developer

Thank you so much! Yeah, I know some things were missing, like actually giving a purpose to the jump since there were supposed to be platforms, and I still had enemies left to add. The theme is that when you sleep you fight against your nightmares, but I also couldn't develop the story further because I ran out of time :(