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EXOSHELL SYNDICATE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #33 | 3.263 | 3.263 |
| Fun | #34 | 3.158 | 3.158 |
| Art | #56 | 3.000 | 3.000 |
| Overall | #63 | 2.884 | 2.884 |
| Innovation | #85 | 2.368 | 2.368 |
| Theme | #89 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Felt, for the most part, very fun and smooth to play. I enjoyed having the variety in movement between switching between shells and dashing alongside shooting, with the vortex dash and linking allowing for variety in how you can defeat the enemies. The vortex dash, in particular, provided a fun challenge. I enjoy that there’s enemy varieties, bosses, and the disaster protocel as various factors allowing variety in obstacles.
The art and animation is also very cool and smooth, providing decent animations and flashy effects to bosses, the disaster protocol, and shots between enemies and player.
I had some times where I couldn’t move the cursor or shoot despite moving the mouse or clicking the left mouse button. Though that could also be a problem on my end.
Very fun game. The enemies are very basic but the bosses are cool looking. I died to the cube boss because it spawned on top of me.
Amazing, I think the game you made in such a short time is fantastic. The sound is really good, the art is very polished, and the game is very fun. I really liked the progression system and how friendly it is with the player, since it doesn't feel like it punishes you and there is always a chance to save the situation. It is very fast-paced, and I really like that in this type of game. Honestly, it is very well made. Congratulations!
Very fun idea, I loved the more subtle mechanics like the game slowing down when enemies got close to you, but it got decently repetitive pretty quick and there wasn't much incentive to switch shells.
The audio of this game was the highlight for me really well done! I got a bit confused about how to purchase stuff with scrap, but the idea of inhabiting different shells as a slime was a really unique use of the theme!
super fun and addicting! although i would have loved a steeper difficulty curve, or some more escalations of the games mechanics.
I really like the visuals and design of the game, very creative!
I loved how the sound effects made the weapons feel punchy and I can recognize those damage sounds from anywhere lol. I felt like I stuck to one shell type for most of the game but it was really fun to play!
Cool game. Cool Art. Well executed :) The theme was a bit lost, and the type of game seems to be very popular.
Cool game. Cool Art. Well executed :) The theme was a bit lost, and the type of game seems to be very popular.