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(+2)

Very fun game! I got up to level 3 where I got snipped down pretty quick. The gameplay is reminiscent of Binding of Isaac, where you move from room to room in search for the exit, but instead of perma boosts, you pick up weapons with limited amo from your fallen foes. The mechanics have been polished well, and it's really fun shifting around and outmaneuvering the enemies. There is also a very unique screen-in-screen look, where you play looking at a monitor. The cutscenes between levels are pretty amazing as well!

As feedback, there were a few minor things that were not immediately obvious to me:

  • When the game loaded up, it took me a while to realize I had to press something for the screen to turn on
  • I did not realize for a good while that you can zoom in on the screen, so I played a few runs with my face real close to the monitor, haha
  • For some reason, I kept pressing the spacebar and turning the in-game screen off at the worst moments at the beginning.
  • In my very first level, I did not immediately recognize the exit and kept searching the rooms.

Once I figured these out, the game got much better on my second run. Cheers!

(+2)

Hi there, thanks so much for playing our game!

As for the first two points, they are completely intentional and meant to teach the player to look around for clues in the environment. That said, we’re pushing an update this week to make these elements much clearer and more readable, as well as adding a hint at the start of the game.

The third point is actually tied to a specific horror mechanic that will be coming to the game later. You can probably guess why you might want to turn off the monitor... kekw

As for the last one, yeah, that’s definitely something we’re fixing by adding more environmental props to make the exit more recognizable.

Also, later this week, alongside the update, we’ll be adding a couple of new features, including a dash through objects, new patches, a crit mechanic, and a new weapon!

Thanks again for the feedback and for playing! ❤️