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A jam submission

Eon DragonView project page

A level 11 temporal dragon solo for DRAW STEEL.
Submitted by Font of Victories, chaoticgoodra, Tintenseher (they/them), Adventure Fourth — 1 day, 6 hours before the deadline
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Eon Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24.1004.100
Overall#34.0254.025
Usability#44.1004.100
Creativity#84.1504.150
Theme#143.7503.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

1. I still don't like removal of HR. It's too harsh. Same with deciding the turn.
2. Hands of the Clock's extra damage feels like it gets very harsh very fast. Especially for that cost.
3. Splitting and remerging without combining the stamina loss will make this even more of a slog.

Submitted(+2)

Outstanding work! This really feels like a campaign endgame solo. Very creative features and actions! Though I must say, hearing "and now your damage heals the dragon" would only unnecessarily confuse me. Unless the Director explains the whole feature to the players, it's very possible they will stop trying to hurt it and maybe even try to heal it instead. Which, taking into account the final villain action, would be catastrophic for the encounter.

Developer(+1)

Ooh...you know what, we debated the reversal of damage, and I really liked it because  of the idea of its entropy "inverting", but I did not think for a second that it might be confusing. I just figured the Director would read the whole trait out loud 😅 But that's a very good point. I'll think about how to word it, but maybe we just make it go into the negatives. Thanks!

Submitted(+1)

The idea itself is really cool and thematic—it would be sad to see it go. Maybe there should be a sidebar warning about that at the very least.

But yeah, that's the pitfall of the design process: not every Director runs their game the same way you do, we have to be mindful of that. 

Developer

I am so vindicated in all things.

Submitted(+1)

This guy is an absolute beast. I really want to run this for a group and test it out. Such cool flavor, such powerful abilities. I ran a campaign that never finished where something like this would have been the final boss. I may revisit that adventure and use this!

Submitted(+1)

Sorely tempted to run a max level one-shot for my players to see if they're capable of even putting a dent in this endgame raid boss. 

Excellently presented and well designed. Props to your team for the fine work.

Submitted(+2)

I don't understand how you all could make something *this* awesome!

Submitted(+1)

This guy is savage! Such a well put together titan. So many ideas bubble through my brain on how I could work in, or develop a game to fit such a monster.  The End is the exact sort of evocative, and game changing ability I'd want from an End Boss. Great work.

Submitted(+2)

So cool! You made a time dragon, and I made a crazy herald of a time dragon! We had some similar ideas between our submissions, especially your “The End” and my “Your new home, the onyx realm”, A DPS check! I love it.

I think my favorite feature is as sand through an hourglass, the flavor is fun, and the mechanic is interesting.

My only feedback, both BREATH OF FORGOTTEN CENTURIES  and HURL THROUGH INFINITY have 5e saving throws, and target multiple players. In my opinion, that will slow down an already lengthy combat with lots of abilities to keep track of. I would recommend doing the single power roll with potencies to keep turns from dragging. Just my opinion.

Developer(+2)

Reflexive tests are a deliberate part of draw steel design for dramatic moments... such as a dragon! Every single existing dragon in monsters has a breath weapon that forces reflexive tests, so we wanted to follow precedent.

Submitted

Fair enough!

Submitted(+2)

So many cool abilities. The only lament is that it will take so long before I can introduce this to my players.

Submitted(+1)

Never scooped up a .ds-sourcebook file so fast

Submitted(+3)

Alright, question: did you know you that you didn't have to cook so hard?! This is time dragon has everything I want out of a capstone campaign end monster. With crazy abilities that break the game in unique and flavorful ways, I want to run it SO BAD! Hit's the theme because it'll take another year for my players to be high enough level to fight it XD