Very unique mechanic, interesting to get a hold of and the sounds were lovely. I did feel like I could easily bruteforce a lot of it though, but that's probably on me and the way I played. Great job!!
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Forge of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #2 | 4.474 | 4.474 |
| Theme Implementation | #3 | 4.263 | 4.263 |
| Overall | #3 | 3.930 | 3.930 |
| Gameplay | #4 | 3.895 | 3.895 |
| Visuals | #9 | 4.000 | 4.000 |
| Audio | #14 | 3.579 | 3.579 |
| Fun Factor | #18 | 3.368 | 3.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The swords are forged from time. Each clock setting produces a unique blade shape — the right time reveals the right blade.
What tools and 3rd party assets did you use?
Go + Ebitengine. 3rd-party free sounds and fonts — all credits on the game page.
How did you use generative AI? (If you did)
Code assistance







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