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City of Gossamer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #74 | 3.368 | 3.889 |
| Originality | #80 | 3.464 | 4.000 |
| Audio | #95 | 2.983 | 3.444 |
| Accessibility | #115 | 2.598 | 3.000 |
| Overall | #120 | 2.818 | 3.254 |
| Controls | #133 | 2.406 | 2.778 |
| Theme | #145 | 2.694 | 3.111 |
| Fun | #149 | 2.213 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
Keep the power station, and city, charged
Discord Username(s)
Mona
GWJ Participation Level
4
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I love the character design its sooo good!!! One thing that was a little bit sadge is the levers stopped working after a while. I couldn't click on them :/
Nice game :) I liked the graphics, were the hand-drawn? Only one issue that intractable zones could be highlighted, as one of other commenters stated :) It would be also more engaging if each day the settings would reset and that "target" settings would also change, because right now getting past day one is equal to getting through whole game (I was prepared and ready for a second round of guessing, but instead I could focus on reading the phone call dialogues, so it's also good for a game which I can only spend few minutes to play). I had fun :)
Cool concept! I would liek to me told better what thing is what, I had a lot of trial and error.
Once I put everything ok the first day, it won't get "wrong" again for me to fix and I just keep avancing the dialog until there was no more.
But in general, I like the idea and the worldbuilding seems cool! Good game!
Very creative idea! I just feel like it was very difficult to understand what to do at first. Simply adding some sort of highlight like a white border around the different pieces of equipment would really help. I also think the PC should be set apart from the other things, since the stats shown on it are essentially the core of the game. Keep developing that art style, it has a lot of potential!
I realy like the cartoony chiken-scratchie art style and the computer screen art is rad, the fact that ther is an setting and story is cool and the atmospheer is nailed realy well the only real bad looking thing are the default ui skins of the godot ui elements, it would have been great if the art for the room would have been split and had y-sorting enable so theat the player would not be over object when they sould be behind them but it's not a big deal , the ideeas for the puzles are not bad it's just kind of annoying to have to keep going to the computer screen to see what you have too keep cheainging and it takes a second for it to close, 2 of the levers got stuck when i first tried the game and pulled the all the way down, also the pipe presure indicators would be beter if the squares were green when they were lowering the pressure and red when they increase the pressure, it would have better if the status screen on the computer only told you what puzels are ok and the detailed breakdown of what is wrong would have been in the puzle interface to be able to figure it out on the go, also a if a puzle would have put you on a timer to keep it in check or lose it would realy have helped to keep the pressure, i did the first set of puzzels and it let me go thru multiple days and then eventualy when it reset and had to do a new set it didn't let me go to the next day even after i got them all on ok again. Overall the game was cool and it didn't crash or bug out exept for the softlock? and the levers.
Thanks for detailed feedback! i really appreciate it. Will def be noting this down for if we decide to continue working on it.
I like the design of Big Greens, really cool.