My preferred strategy was to line them up horizontally, so that all the enemies got stuck behind whoever I had stun locked.
I think the biggest thing I can give feedback on is that the enemies have a ton of health compared to how simple their behavior is, which makes fighting them feel quite repetitive.
Cool game, overall though! :)
Play game
Dead Stop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #71 | 3.220 | 3.364 |
| Graphics | #106 | 2.959 | 3.091 |
| Accessibility | #112 | 2.698 | 2.818 |
| Theme | #119 | 3.133 | 3.273 |
| Overall | #132 | 2.723 | 2.844 |
| Fun | #135 | 2.350 | 2.455 |
| Controls | #143 | 2.263 | 2.364 |
| Originality | #150 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.7
Theme Interpretation
You HAVE to charge your attack before attacking the enemy to even stand a chance at winning or else the enemies attacks will overwhelm you before you can deal any real damage.
Wildcards Used
Cutie
Add something cute
Source
no
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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