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A jam submission

HOLD A TO CHARGE YOUR SHOTView game page

YOU HAVE TO HOLD A TO CHARGE YOUR SHOT
Submitted by Mega 64 — 47 minutes, 13 seconds before the deadline
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HOLD A TO CHARGE YOUR SHOT's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#783.5713.571
Audio#1182.6432.643
Graphics#1222.7142.714
Originality#1233.0003.000
Accessibility#1392.2862.286
Overall#1412.5512.551
Controls#1591.9291.929
Fun#1651.7141.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7.2

Theme Interpretation
YOU HAVE TO HOLD A TO CHARGE YOUR SHOT

Discord Username(s)
@Mega_64

GWJ Participation Level
3

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Way too hard for me, I couldn't weave between the initial opening full-circle bursts, even if I immediately moved to the bottom left (as far away as possible so the gaps are bigger) . I'm sure it's a skill issue since I don't normally play bullet hells but I would've liked to play through the end (or have a better shot at trying). The music and theming is great!

Submitted

I’ve played it a few times, and the only way to get through the game seems to be to press the spacebar immediately after launching it. If everything goes right, an SFX plays that reminds me of something being crushed. That’s when we get to see the ending.

If we don’t press spacebar and don’t hear that sound, we’re basically doomed to lose. There isn’t enough time to load the weapon and fire it.

I’m not sure if this was the intended effect.

Submitted(+1)

I really liked the presentation of this game and the meta elements with Dr Tenacious talking over you while you're trying to dodge bullets. Sadly, I bounced off it a little bit, I found it a bit confusing what I had to do so i didn't get to fire my shot.

Submitted

Is the ship supposed to be able to move? I just kept dying in the first second.

Developer

Other people have told me similar stuff, I'm beginning to think there's a weird bug or something. Do you have a clip of it happening? What inputs are you pressing, if any?

Submitted

Anything and everything. WASD, arrows, wiggling the mouse.
Charging, skipping text, space bar all work fine.

Submitted

I dunno how, but i've managed to end the game before it's even started. anyway W game, I like it :D

Developer(+1)

DUUUUUUUUUUDE THIS IMAGE IS AWESOME HAHAHAHAHAHAHAHAHA, THANK YOU SO MUCHHHHHHHH

Do you mean you automatically won??? I thought I patched that... If so, I really encourage you to try and beat it normally this time. The final cutscene feels a lot funnier that way I believe.

Thank you so much!

Submitted

Yeah.. I was like holding A button before the boss fight started, and then I released it by accident and won somehow xD

Submitted

So, did I have to charge a shot or did you charge my time now? :D A fun expierence for sure.

Developer

Thank you for the kind words!!

Submitted

Not sure if I was missing something but I kept getting destroyed before I was able to charge enough energy to fire my shot.  

Developer

You have to charge for about one minute.

I debated with myself a lot whether or not I should have something to let the player know how much longer they must charge. I ended up deciding not to to give it a more anxious feeling, not knowing how longer you have to resist. But people seem to be getting confused by it. It is what it is, lesson learnt!

Submitted

Great theme adherance :) That text scroll speed is quite painful though, I found myself spamming 1. I'd probably have a bit more patience if it was fast by default. 

Also I appreciate the meta-humor. Good work!

Developer

I thought it gave more "ambiance" that way, and since you could indeed spam 1 if it felt too slow, I felt it was fine. Another idea I had was giving it a fade-in and fade-out effect to the whole text; that would've given it the ambiance I looked for and made it faster... But, I ran out of time. Glad you liked it anyway :)

Submitted(+1)

It's unclear where my hurtbox is, which is rough for a game where you gotta dodge lots of bullets.

Developer

It's meant to be the orange dot in the middle of your ship. It's typical for these sorts of games, but I did not explain it in-game at all, so I can't blame you. Thanks for the feedback!!

Submitted(+1)

I am not going to rate, because I don't want to bring your scores down. I couldn't figure out how to shoot, because whenever I let go of A, it just didn't shoot. I don't know if I was supposed to charge it longer or what, because whenever I started I just immediatly died. Do you know what I was doing wrong?

Developer

You're meant to hold it for longer. It's about one minute. The game warns you when you can let go. The initial text in theory tells you of this, but it should've probably been made clearer :)

Submitted

thx