Very stylish presentation (both in game and the amazing cover/logo art here) and I had fun playing it. A nice take on the emerging "score x multiplier" card game genre - well done!
Play Facility
Unstable Reaction's itch.io pageRate this Facility
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Did your team create most/all of the graphics yourselves?
yes
Did your team create most of/all the audio yourselves?
no
How did you incorporate the theme "UNSTABLE"?
Create a particle chain where particles become UNSTABLE to start a chain raction.
Comments
Lots of fun and great art and audio! I noticed in one of your comments that there's a bit of a Balatro inspiration here. I feel like I would have liked to see scoring goals rather than the objective being to just get a really high score. But given the time limit, adding levels might have been too large in scope for a week long jam.
I fully agree. I planed originally to have levels with shops in between (where you upgrade cards) but I had to scrap all this because of the time limitation.
The upgrades would either increase mass or energy but also add unique reactions to it if the particle gets unstable (like make the ones next to it also unstable). In my head that could lead to cool combos.
Very satisfying mechanic and the sound/feel of it just makes it 10x better. Lovely & enjoyable even if I wasn't 100% sure about what I was doing after the tutorial. But I did read your comment below here explaining it and I think I understand the basic idea. I had a good time!
Good presentation on visuals/audio, but sadly I really had trouble understanding how to play the game. I did go through the tutorial and everything, but it just didn't click. When playing the normal game, I just picked a random card every time, and I won with a large score, so I wasn't able to work backwards either by a fail state.
Yeah, the main idea is actually quite simple, but I think I just bad at explaining it. It is a balatro variation of a card game I created. The rule is simple:
1. place a random card
2. draw 4 cards
3. place the next card, if the difference in rank is 1 you get 1 point.
4. place the next card, if the difference to the first card is 2 you get 2 points and if the difference to the second card is 1 you get one point.
5. continue till you run out of cards and draw next 4.
The idea was to plan when to place a card to get as much points as possible.
Still thanks for playing :)






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