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A jam submission

Precision OST Jam #1 SubmissionView project page

Submitted by SirPesto β€” 6 hours, 43 minutes before the deadline
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Precision OST Jam #1 Submission's itch.io page

Results

CriteriaRankScore*Raw Score
Overall enjoyment#113.5833.583
Composition quality#133.5833.583
Overall#153.2173.217
Memorability#172.9172.917
Production quality#193.1673.167
Match to the brief#262.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
​This is my submission to the Precision OST Jam #1 by JacoRen



- I chose level 4 for this track's precision level

- Decided to keep the track relatively minimalist, so as not to distract from the content of the ideas of the instruments that are actually present. Maj9 chords I found to be particularly nostalgic and homey-sounding, so I went with the main chord changes being an alternating EbMaj9 and DbMaj9.

- The main motif(s) of jumping intervals complimented by more fluttery phrases spreads throughout the piece

- I had a lot of fun with this project, and would absolutely join another Precision OST Jam.

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Comments

Submitted(+1)

(Submission 20/29 - "Precision OST Jam #1 Submission" by SirPesto)

This is reminding me of that one scene in EarthBound (song is "You've Come Far, Ness") structure-wise. Really well done! I think it captured the nostalgia quite well!

I would say to make it feel less repetitive, but because I compared it to that EarthBound song, I don't see it as that. I see it as the perfect way to finish off a chill game.

I do agree that the piano, however, is particularly "stabby". You can definitely still have this effect by slightly decreasing the high end or the note velocities.

Great track! Thank you SirPesto!

Submitted (1 edit) (+1)

I like how the overall feeling is "chill lounge piano" in a very classical jazz ensemble. It's just a friendly, cozy, informal atmosphere. The piano has just the right amount of swing to not feel static, even in repeating patterns. 

It has already been pointed out that the piano appears very present - I'd say aggressively so. I think the overall track would benefit from the piano being moved a little further back in the acoustic space - a little more reverb, maybe EQing the highs a little down, or maybe slow down the attack a little, so the percussive hit gets softened somewhat. 

Apart from that, I'd be very happy to listen to this track at the end of a not too stressful game.

Submitted(+1)

Lovely chords and melodic motif, it would be interesting to hear more different parts in the arrangement, like with what you did at the end, as it gets a bit repetitive, but that's just my two cents.

HostSubmitted(+1)

Hey, I've just listened to your track!

I really enjoyed your piece. I especially liked the jazzy atmosphere, which is very well executed. The transition into the more energetic section works really well, and I could definitely imagine this playing over an end credits sequence.

One thing that stood out to me is that the piano at the beginning plays very strong, short notes. I think they could perhaps be softened a bit, either with some reverb or by lowering their volume, but that's just my personal impression.

I also felt that the steampunk atmosphere could have been pushed a little further beyond the clock-ticking effect.

Overall, though, I really liked your track.

Good luck with the rest of the voting period!

Submitted(+1)

I really like the major nines, very fitting vibe that it gives the overall track. I think it sounds really polished as well. Some of the harsher sounds like some of the drums and piano jar to me but that's more of a personal thing than a judgement on the piece.

Submitted(+1)

🐝🐝🐝🐝 Ye like jazz ? 🐝 🐝🐝🐝 

(really good, I love it)