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A jam submission

Eternal FuryView project page

A Fury subclass for Draw Steel!
Submitted by Scott Horton — 6 hours, 5 minutes before the deadline
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Eternal Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.7313.833
Creativity#184.0014.111
Overall#183.5963.694
Theme#213.4073.500
Usability#353.2443.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I don't know if I understand exactly why a Fury is doing all this temporal magic stuff, but I do love the flavor of these features and abilities. especially Possibility Storm; it's really cool how that simple teleport effect imparts so much flavor into the feature. Knock Into Next Week and Shattered Moment are also peak for me, very smart instantiations of these cinematic moments. Making creatures surprised mid-combat is cool tech. Awesome stuff!

Submitted

I have some feedback about the mechanics:

  • You are missing a level triggered action
  • It's a fun idea to use stability to resist a potency, but I think slowed is way to strong to give just like that: most monsters won't have more than 1 stability in E1, and any melee focused monster will be turned off by that condition
  • Seize the Moment is good I think, but I fear teleporting an enemy with you will open up to so many shenanigans (teleporting straight into the air to drop the enemy for example)
  • Grasp the Echoes is pretty cool!
  • Back With A Vengeance's first sentence is a bit weird: "An alternate future you appears in an unoccupied square within distance"
  • On the same ability, it feels like it is doing way too many things. Saving you from death is already pretty good, even more so given that you will gain a Victory at the end of combat most likely (or you'll just be dead anyway)
  • Knocked Into Next Week is very flavorful and fun

I think the abilities and the class overall is very flavorful, but I don't really associate that flavor with fury. It feels very Null, but I see why you would do it on a Fury as Nulls already have Chronokinetic.

Developer(+1)

I wrote a triggered action ("Defy Reality"), but it looks like I accidentally cut it in layout... I really don't know how to feel about the fact that it took until now for someone to say something!

Regarding the stability potency: I looked at the data the lovely folks in the brewey complied on all the core monsters, and comparing [highest characteristic] to stability works on approximately as many monsters as a strong potency vs. Intuition or Reason would, at all four echelons. (Not the same monsters, obviously, that's the whole point, but about as many.)  Given that, the question is whether a strong-potency EoT slow is stronger or weaker than 3 extra damage on collisions (at echelon 1).

Back With a Vengeance does do a lot, and that was purposeful; I expect it to be hard to use, partly because you're already 6th level when you gain access to it. You get what amounts to a teleport 5, a chance to spend up to four recoveries (five if you want to be wasteful), a full condition cleanse, and a free strike. In exchange, you have to horde 9 ferocity (instead of spending it early on killing the enemy), then spend it on this (instead of on killing the enemy). I mainly like this ability for how it encourages otherwise-suicidal play, leaning into the fury's "hit me!" mentality.

Sorry to hear it felt more Null than Fury to you; I did put effort into making the Eternal its own thing and leaning away from the Chronokinetic's flavor. Rather than "I have meditated my way into total harmony with the temporal dimension," I was going for "I am a warrior of the outer chaos, your flimsy reality cannot constrain me." Are there any changes that might help that land for you? On reflection, I might have had room for a flavor introduction at the top... (only because I accidentally cut the trigger, though)


Thank you for the detailed feedback!

Submitted

This is cooooooool. The alternate selves stuff really won me over but all abilities here are thematic and feel like they deliver. And I mean, Knock Into Next Week, c’mon. Where else can a fella launch a monster, run over into position at home plate, and then play the baseball charge fanfare before cracking the hurling monster out of the park next turn. If my players don’t make an eternal fury, I want them to meet one now. 

Developer

Thank you, this made my day! After the jam, I should add in a rival...

Submitted
  1. I like the flavor of Timeless Ferocity.
  2. I like the teleporting ferocity. The rest of the table is more standard than I would like.
  3. Sieze the Moment is cool. I like what it inspires.
  4. With Grasp of Echoes, I understand the idea is that you have someone grabbed or you grab them but the first description could be simpler.
  5. Reject the Hierarchy is original and cool and not as atrocious as Inertial Sink.
  6. Possibility Storm is cool but I think it should have a limit on how many can teleport.
  7. Back with a Vengeance is very flavorful and very powerful and maybe should be an 11 cost and I don't understand how you finish an encounter in which you died without gaining a victory. It feels like a bit of a cheap cop out of death without a big cost.
  8.  I think I get the idea of Knock into Next Week but it's phrased too complicated.
  9. I Am You From the Future is cool. I like useful non-combat features.
  10. Paradox Rush is funny. I love the original quote.
  11. Shattered Moment is kind of simple but I can see it being cool in the moment. The surprise effect kind of seems out of place.
Submitted

Hi! Nice submission 😃

For usability I think this might need adjustment of some wording to clarity and extra testing, because one of the abilities of Draw Steel I find the most underwhelming for cinematic and tactics is the Talent's Fling Through Time, so I was a bit disapointed to see a similar concept of enemy removal with Knock into Next Week.

On a creativity standpoint it is adding something new to the game, and I like subclasses!

I understand the constraint of space but a small piece of art or colors could have helped for my enjoyment! Because the layout although clean, feels a bit rough. 

Having worked on a time-related submission I can't argue that it is a fitting theme.

Developer

I appreciate the feedback! I would definitely want some testing (and another editing pass) if I were to work on this further.

With Knock Into Next Week, the interesting bit for me is that the majority of the forced movement is delayed until the enemy reappears, which creates an opportunity to set up the battlefield for their high-velocity return. So, slightly more dynamic than Fling Through Time, I hoped.

If I continue work on this after the jam, I will absolutely clean up the presentation and add color, and hopefully art as well.  I ran up against some time constraints during the jam period, though, and given that the judging criteria very explicitly exclude art and layout, I felt that was a safe area to save time.

Thanks again!

Submitted

This is a wild addition to the Fury. I'm not too experienced with the higher levels of Draw Steel so I can't accurately judge any balancing for the crazier abilities, but they all have evocative names and mechanics that'll lend to hype moments at the table. Excellent submission. 

Submitted

Knock Into Next Week is such a great ability that ties into this type of Fury so well. Well kept to the theme of the Jam, and just a fun take on the class. 

Good work.

Submitted

This is a very unique and creative take on the Fury!

Submitted

Overall, interesting idea, and you really nailed the flavor. From the titles, the flavor text and what the abilities do.

Grasp the echoes is very interesting, I’m not sure about the power level, but it’s an intriguing ability.

Possibility storm is flavorful and nifty.

Back with a Vengeance – that’s so cool!

Paradox Rush seems wild, I’m not sure it’s balanced, and will slow down play, but it’s an interesting idea.