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A jam submission

Forge of TimeView game page

Adjust the clock to forge a magic blade
Submitted by True Fun Of Dev — 1 day, 3 hours before the deadline
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Forge of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#24.4744.474
Theme Implementation#34.2634.263
Overall#33.9303.930
Gameplay#43.8953.895
Visuals#94.0004.000
Audio#143.5793.579
Fun Factor#183.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The swords are forged from time. Each clock setting produces a unique blade shape — the right time reveals the right blade.

What tools and 3rd party assets did you use?
Go + Ebitengine. 3rd-party free sounds and fonts — all credits on the game page.

How did you use generative AI? (If you did)
Code assistance

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Comments

Submitted(+1)

Very unique mechanic, interesting to get a hold of and the sounds were lovely. I did feel like I could easily bruteforce a lot of it though, but that's probably on me and the way I played. Great job!!

Developer

Thanks! Glad you liked it. Brute-forcing is noticeable and maybe next time the puzzle can be made more logical.

Submitted(+1)

Clever interpretation of the theme, fun gameplay loop

Developer

Thanks! Glad it worked out.

Submitted(+1)

Fantastic execution of a neat premise. Visual style is great, with runic-looking numbers playing into both the gameplay as well as the aesthetic, but I'd especially like to highlight the fantastic sound effects - Clicking and dragging numbers feels super clean.

The only points of feedback I'd give is that it is a bit too easy to trial-and-error (which isn't bad for a jam game) meaning I didn't feel incentivised enough to sit down and study the mechanics and figure out how it worked. Additionally, the fact you were forging a sword didn't really play into the gameplay at all, as it could well have been swapped for the teeth of a key instead (don't think I didn't catch that!).

But no, it's a great little puzzle based on trying to figure out what time it will be in X hours/minutes.

Developer (1 edit) (+1)

Thanks for such a detailed review!

Yes, after the implementation I also thought about making brute-forcing harder and the logical choices easier.

And you’re right — the key was the first idea.

Submitted

I forgot to ask this, but I'd love to know how you achieved the visual effect on the sword (and how you got it to change with the shape)? It's a small detail but it adds a lot of texture to the game.

Developer(+1)

The sword is built from several elements. The mask controls the border shape. The shape itself is achieved by applying a height map to a flat color with a simple light source. The height map is always the same — it doesn’t depend on the border shape. When the sword is motionless, the shape is cached and only the mask changes. When it moves, the height map is applied every frame.

Submitted(+1)

mathematical puzzles caught me offguard but it was fun to scratch my brains

Developer(+1)

Thanks! Glad it was a good kind of brain-scratching.

Submitted(+1)

Relaxing puzzle game. I like :D

Developer

Thanks! Glad you enjoyed it.

Submitted(+1)

It would be better if the empty cells were filled with zeros. This is how the gen Z see the clock:

Developer

Thanks for the advice. I thought about analog clocks too, but that probably would have been too much.

Submitted(+1)

Genuinely addicting. I started playing and was confused at first then it all clicked. It feels almost like solving a nonogram but more fun! 

Developer(+1)

Thanks! Glad you enjoyed it.

Submitted(+1)

Actually pretty good puzzle that takes a bit to memorize the legend, but actually with this its simpler to just check all the variants :D Good game!

Developer

Thanks! The later levels are harder to brute-force, but towards the end I started wondering if I should’ve made the solutions more obvious instead.

Submitted(+2)

very nice implementation of theme and special, and the audiovisuals is pleasuring, ngl i see this as a successful puzzle for mobiles

Developer(+1)

Thanks! I actually hadn’t thought about mobile at all — great point!