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Precision OST Jam #1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall enjoyment | #19 | 3.000 | 3.000 |
| Composition quality | #20 | 3.083 | 3.083 |
| Match to the brief | #22 | 2.917 | 2.917 |
| Memorability | #24 | 2.583 | 2.583 |
| Overall | #26 | 2.783 | 2.783 |
| Production quality | #30 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
This is my submission for the Precision OST Jam #1.
I followed the brief up till level 5. The track is made as a end credits soundtrack for the fictional game "Time Gears" set in a steampunk world. The percussion in the soundtrack tries to evoke a metal atmosphere with time ticking away. The first part gives a nostalgic feel with the player looking back at their adventure. To melody references the leitmotif of the main character often (being a jump of a third upward followed by jumping a sixth down). The second part modulates away from the F major key to the F minor Dorian key. This part tries to stir up more energy by using the brass instruments. Lastly we arrive back home in the key of F with a retake of the first part close our adventure.
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Comments
Some really really cool harmony changes here. I agree the glockenspiel could be tamed down a bit, specially at the middle section, or make it morph to another kind of percussion, and also the sound palette could be refined, but overall it was a very interesting piece full of ideas with unexpected out of the box melodic turns.
Hey, I've just listened to your track!
I really liked the metallophone and the harmonic progressions. The atmosphere at the beginning is awesome and immediately sets the mood.
For the more energetic section, I think it could be interesting to add some short string accents alongside the brass hits to reinforce the impact and energy.
I also noticed a few notes that sounded a little unusual to my ears, perhaps because of the register or the harmony in those moments.
Good luck with the rest of the voting period!
Thank you for listening! Adding strings would surely give the music the extra spice it needs.
Good luck to you too!
I really like your general idea of using metal instruments (brass, metallophones) to make your piece sound more like something from a steampunk world. Great choice!
You said you are new to DAWs. If Linux is your only option for an OS, you might want to check out LMMS or Reaper - I'll admit that my experiences with Ardour are not super recent, but back then, it would have stopped me from making music, if it was my only choice.
One of the things I noticed is that the glockenspiel is basically going unchanged, making it a little boring. Maybe it would be worth considering adding some volume automation to that track to push it a little into the background, once the other instruments are supposed to take center stage.
As was mentioned in another comment, your modulation from 0:45 to 0:55 feels a little awkward.
Overall, this is a nice piece with some interesting harmonies.
Thank you for listening and for the helpful tips!
I think this track conveys the emotions you're talking about very effectively and I like the percussion a lot. I think some of the instruments seem a little disconnected from about 45 to 55 seconds in but it doesn't last long.
Thank you for the comment! Now that you point it out I kinda agree with your comment. I only started using a DAW recently, so it has been quite challenging to get the sounds right.