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A jam submission

"Demo, CHARGE!!!" (Godot Wild Jam)View game page

A bull in a china shop... what could go wrong!
Submitted by Beeman-dan
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"Demo, CHARGE!!!" (Godot Wild Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.6154.615
Originality#134.3084.308
Accessibility#173.5383.538
Overall#263.7583.758
Fun#353.6923.692
Controls#433.6153.615
Audio#693.2313.231
Graphics#793.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
You play as a bull who charges around, smashing vases! Also I think the bull is cute xD

Wildcards Used

Cutie

Add something cute

Discord Username(s)
beeman999

GWJ Participation Level
2

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Nice, much harder than it looks :)

Submitted

Cute bull charging game. 

At first I am puzzled if I should smash the vase or the picture. Then I tried to smash the pics and immediately game overs. 

Then I started smashed the vases and it went well.

Keep on.

Submitted(+1)

I like the idea, could work nicely as a mobile touch screen title as well

Submitted

awesome game !!! plays really nice!! crazy that this is on dev!!! little guy is so cute!! 

Submitted(+1)

awesome game !!! plays really nice!! crazy that this is on dev!!! little guy is so cute!! 

Submitted(+1)

What a fun take on the theme! The camera movement was a little overwhelming to start with, but once I realized I hold down to charge up then it felt a lot better.

This is so well put together and really polished. What a great entry and a genuinely fun game. Could see myself playing this a lot. Post jam version when?

Submitted (1 edit) (+1)

Very clever interpretation of the theme! Also was pretty difficult, could see this becoming a popular game for speedrunning. Nice work!

Submitted(+1)

very very solid game

Submitted

Great concept and way of using the theme! agree with 0megq that perhaps limiting the number of moves would increase the challenge and fun. Like the greek vase font too, reminds me of Hercules.

Developer

Thank you! In my original way too ambitious plan for the game I wanted the levels to take place in different shops with the final levels being in Crete/Greece! Gonna have to look at how to limit the moves, because you are right at the moment, you can kinda get away with slowly crawling around the levels xD

Submitted

This game is so cute and fun!!! I love the name, Demo, for a bull character. The gameplay is solid, though I wish there were an easier way to tell how you get more stars in a level. I feel this idea has amazing potential.

Also, several times, the "Next Level" button didn't work for me, and I don't know why.

Developer(+1)

Haha, I was orginally just running with a temporary game name of "Demolition Bull" but then it clicked that Demo sounded like a cute name for him to have! I'm not sure how I messed up the next level button, I defo had it working earlier on. I'm glad I added the level select in the menu that was a late edition lol! Thanks for playing :D

Submitted

Great job! I love the artstyle and the idea is original. In fact, I haven't heard that idiom before. The game itself was fun for a little, but it gets repetitive. And for someone who doesn't care all that much about getting all the stars it was rather easy. I think to expand this game, you could implement more mechanics involving the environment, perhaps make it more into a puzzle, where you are very limited in the number of moves. Right now the interactions with the environment are rather flat. Bounce pads or portals could be interesting. I found myself trying to use the wall to bounce in the first level, but found I couldn't.

Developer(+1)

I agree with you 100% there are so many things too add to make the levels more interesting! There was a planned bounce mechnic and even a stun if you hit a hard object like a metal wall, but unforchantly I had to cut for time! Thank you so much for playing! :)