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A jam submission

Unstable CoreView game page

It's a frantic task-management game.
Submitted by F3rnDev, Thiagop1, Mugrilo18 — 1 hour, 15 minutes before the deadline
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Unstable Core's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Gameplay#203.8893.889
Overall#253.8003.800
Audio#273.6673.667
Theme#304.1114.111
Art/Graphics#354.1114.111
Originality#1723.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes.

Did your team create most of/all the audio yourselves?
No, we used royalty-free sounds from stock audio libraries

How did you incorporate the theme "UNSTABLE"?
We incorporated the theme into our core mechanic, where players must continuously manage and stabilize an unstable energy core.

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Comments

Submitted(+3)

This idea is probably the first thing everyone thought about when they saw the theme, but this game has the best implementation of it out of all the games I've played in this jam. I just don't understand why you didn't make a web build tho, it would've made the game way more accessible to a lot of players. 

Anyway, keep up the good work! 

(+3)

amazing game, incorporated the unstable theme perfectly

Developer

Thanks! :D

Submitted (2 edits) (+4)

this is the best implementation of the idea used in multiple entries this jam so kudos to you! the sounds are perfect and one of the rare times I liked the abscence of music. the art is superb and I loved the theming of the entire game. all the actions are special in their own way instead if it being (click one of the things you need to click every time it go bad) which is similar to what we did! you need to hoold for the pressure tiiime for the temp and maash for the energy which is beautiful design. yeah one of the best entries out here the only ‘flaw’ is that the concept is used multiple times this jam. but you can neither do anything about that nor does it matter since this is the best by far! (btw should have tried to get a web build going the amount of rates is sad for how good the game is) EDIT: this deserves more rates im getting someone else from my team to help with ts

Developer

Thank you for the kind words! Yeah, the web build is a requirement at this point. Unfortunately, the file size was too large for itch (probably the unoptimized models :P)

Submitted(+3)

You’ve captured the game's theme beautifully. Great job. Do you plan to keep developing it? I think it has potential. I hope you’ll check out and rate my game as well. (Rated)

Developer(+1)

Thanks for playing! We didn't really think of developing a full version lol, but yeah, i could definitely see it becoming a real thing!

Submitted(+4)

This is a really great game. It’s strange that it has so few reviews; I think this is also due to the lack of a web build. The game is very well‑developed, the menu is cool, the style is awesome, and the tutorial is great. I liked the game in every way; I didn’t find any shortcomings. I wish you more reviews!

Submitted(+1)

I was thinking the same thing.

Developer

Thank you so much! <3

Submitted(+3)

Really nice polish and also really like that everything is explained so well. Well done!

Developer

Tysm! <3

Submitted(+3)

I had fun with this game, it was a bit difficult getting into but eventually I understood how to manage everything. The clicking felt satisfying and it felt good to make upgrades. I think something cool would be upgrades that, instead of just changing how much energy you generate/store, introduce new mechanics/stations that you have to manage, as that would create a satisfying difficulty curve. In the tutorial, "mysterious" was spelled wrong, but I am not going to hold a grudge lol, just letting you know. Overall though this was a very fun submission and felt quite polished, all I could ask for is just a settings menu in game that would allow you to change sensitivity. Other than that, nice job!

Developer

Thank you so much for your feedback! :D

We usually make 2d games, so it didn't even cross our mind to add a sensitivity option lol. Thank you for pointing it out!

(Omg i called the tutorial guy "Misteious voice" lmao)

Submitted(+3)

This is really, really a good game. For me it is a candidate for the winers but there is a lot of bug in it and I find it a little bit complicated. I couldn't find how to use lever (yes even with tutorial. I assumed lever was another mechanic and power is another mechanic) and in my last run I dont know what I did wrong I stabled tempeture and pressure but somehow I lost again but expect for these, this game needs to be in first 10! (in my opinion :D)

Developer (1 edit) (+1)

Thank you! We really appreciate all the feedbacks you gave us, we will for sure look into that! :)

Developer(+1)

Thank you so much for the kind words and the feedback! It means a lot! We were in a 12 hour crunch when we made that tutorial, so there were some details missing, that weren't explained/were poorly explained.

The lever mechanic was poorly explained (it made sense to us devs, but it could be confusing to players). The idea was that you need stored power (generated from clicking the button) to be able to flip the lever. So if you can't flip it when the lights are off, you should try clicking the button to generate power :)

As for the core, the game gets harder over time (power decreases faster, and core gets more unstable). Also, clicking the button too much (getting more power than the max) will not only cut the electricity, but will give you a penalty, increasing the core unstability.

Anyways, thanks again for playing and for the amazing ranking praise, we really appreciate it! :D

Submitted(+1)

ohhhh now I understanddd. Maybe using a auto clicker not a stable thing to do :D but I have to say I  found a auto clicker just for this game

Submitted(+3)

Amazing atmosphere, really good job!

Developer (1 edit)

Thank you! :D

Developer

Tysm for your feedback! :D