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pretty hard theme yeh?

A topic by Luminous Seal created 26 days ago Views: 280 Replies: 14
Viewing posts 1 to 9
Submitted(+1)

is it just me or im finding "trust no one" a really difficult theme thing. Like all roads lead to a puzzle game or some sort and its not very varied my ideas. Just me?

Submitted(+1)

This is how I felt when I was brainstorming ideas so I decided to just make something simple that works and I had a lot of ideas but I felt like there would probably be so many similar games I did not want to spend too much time adding little extra  features most people probably wont even see.

Submitted(+1)

Yeah thanks. I feel like you're right, and it is quite a limiting theme that will lead to a lot of similar games. I haven't even started because I've been stuck haha... 馃ゲ

I'm doing a game with mechanics like You're Not My Neighbor except you accept and decline loans.

Submitted(+1)

Yeah, you could say that! With the Brackey's game jam, I'm always worried that I won't come up with any ideas. So as soon as theme voting starts, I note down all the possible themes and try to come up with ideas for each. That way I'm not struggling for ideas when the theme comes out.

Im doing this next time.

Got blindsided by this theme and decided to bow out

Submitted

It definitely helps!

Submitted(+1)

In a way, it's a good and bad thing.  My first thought was to make a narrative game, but then I realised thousands of others will do the same and most will have more writing experience than I do.  So, I thought of making a rage game.  

My point is the theme forced me to think outside my comfort zone and make a type of game I've never even thought to do before.  It's actually been fun to make.  In most games, the designer is trying to help the player.  But, here you have become an evil game designer!!  This has forced me to think outside the box.

None of this would happen if the theme had been something "sensible" like spin or grow.  Then, I'd have gone with a reliable genre that I've done before.

Submitted(+1)

I see the perspective and now that I think about it, I guess it does force some people out their comfort zones ;p

Submitted

It is a very hard theme. My team decided on an alien that has taken over the players body. So the player can't trust themselves. Funnily enough, it will be a puzzle game, but I think it wasn't necessary.

Submitted

Haha quite a unique take lol

Submitted

We were struggling to come up with something original,  eventually we did, but it took like 6 hours. We often brainstormed an idea but while we were trying to come up with game mechanics we noticed the idea is not that well connected with the theme. Well I'm glad we eventually settled down with something.

Submitted

THIS IS SO HARD TO WORK WITH

Submitted

real

Submitted

i agree. when i brainstorm. i quickly think of rage game, survival, horror mystery type. after brainstorming and getting like 3 ideas i think about: do i make a game that i like? a game that i never made before? or a game that i can finish in under 7 days? since its my first time, im really worried about the deadline. so i decide to make a very simple quick game and add the "trust no one" theme to the story.