sorry about the unluck, I thought the atmosphere and scene was cool. graphics were nice. I was frustrated when I figured out it was incomplete and not much to do in the museum but the foundation you guys set up and the intro sequence was cooool..
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How does the game fit the theme?
The player is the owner of a museum and cannot fully trust any of their night guards. Each day, they must inspect the museum, look for clues, and decide which guard might be responsible for a stolen object. This directly fits the theme “Trust No One”, because trusting the wrong person can permanently cost the museum part of its collection.
What code and assets did you not make from scratch during the jam (if any)?
A few weeks before the jam, we had already started building our own Unreal Engine foundation to save time on recurring development tasks and let us focus more on gameplay features and level design. However, this foundation is still far from finished and remains very much in development.
Also, most of the assets are downloaded, because one of our teammates’ computers broke on the second day of the jam and unfortunately has not turned back on since.
How many people worked on the game?2







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