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How does the game fit the theme?
In the game you trust no one
What code and assets did you not make from scratch during the jam (if any)?
Reused code for UI from previous game
How many people worked on the game?1
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Comments
This is a mixed bag for me. The choice of speed +/- pickups are a help but hindrance if you go too slow or fast, which adds a nice challenge. Character art and background is good, its satisfying to hit many regions in a row but I'm struggling to relate it to the theme. The music also can be a distraction (this may be intentional though) as some segments just repeat aggressively. Overall its fun but could do with a little bit more polish with the UI and relation to theme
IM SO BAD AT THIS AGH! Very cool stylization had a lot of fun!
really cool style!
It‘s simple, it‘s easy to understand. You get speed and strength buffs, you need to counter the enemies. Imo a very fun game that I could probably play for hours. Sadly not getting any music (if there is any), but it‘s probably because I tried it on iPad. One problem I have is the incorporation of the theme. It feels less like “trust no one” and more like a regular combat game (that is well executed).
I really liked the art style of your game,the monsters and the slightly creepy, horror vibe. That said, I think the game might be a bit tough, and you can't afford to mess up the QTEs? But otherwise, it's really cool.
AMAZING STYLE
Hot bar can be better
I like that enemies are vegetables and fruits :>
verrry cool!!