QUACK !!!
Good for your first jam
hop you make more funy and cool games in future
QUACK !!!
| Criteria | Rank | Score* | Raw Score |
| Originality | #15 | 4.250 | 4.250 |
| Fun | #85 | 3.125 | 3.125 |
| Audio | #105 | 2.875 | 2.875 |
| Overall | #112 | 2.893 | 2.893 |
| Accessibility | #128 | 2.438 | 2.438 |
| Graphics | #130 | 2.625 | 2.625 |
| Controls | #132 | 2.438 | 2.438 |
| Theme | #152 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.7
Theme Interpretation
You are charged with your crimes when you lose, you can charge more grapes per quack in the same region over time
Wildcards Used
Add something cute
Discord Username(s)
ch3ddarp3pp3r
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
QUACK !!!
Good for your first jam
hop you make more funy and cool games in future
QUACK !!!
Wow youre very brave doing a 3D game as a solo dev for a jam.
The idea is pretty cool and funny, I liked it! Controls and feeling is nice, still IDK how to kill the flying cameras so I can quack more freely,
Quacked until I got arrested. tried to fight a flock camera. got arrested again
10/10 (chefs kiss)
Great first jam game! I see the vision and can tell alot of care went into this.
The VOD for the review is linked below, and will be available for 60 days: (sorry about the sound artifacts, those are on my end)
https://www.twitch.tv/videos/2858435184?t=0h41m32s
Fun game! Like others said it took a moment to click, but I enjoyed the overall style, music and I just love ducks. Nice one!
It took me a little while to figure out what the objective was, but once I figured it out I enjoyed the game.
A quick tutorial at the start (even just a text description) would help out a lot.
It also took me longer than I care to admit to figure out what "quack" is code word for
This game is really fun. I do wish you could strafe, though. It's probably the most creative game in the jam, even if that may have been at a detriment to the theme implementation.
I agree strafing would have been good, at a certain point I just burned out on making different animations XD thanks for the kind words! I also put charge in the regions where you sold and you were able to charge more grapes per quack based on how full the bar got but I didn’t really communicate that.
I like both audio and graphics, reminds me of early 3d games. Controls as well ;) I had to play 2-3 times before properly understanding all the rules (I think?), but still had fun :) Idea looks like it has potential (so it is... charged?;) pun intended).
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