Good platformer with fun gameplay. We've really liked NES aesthethics and smooth movement. Nice work!
Play our entry COUNTED if you still have time.
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How does the game fit the theme?
A game about revenge. Trust no one. They may come back for revenge
What code and assets did you not make from scratch during the jam (if any)?
Font: Monograme, NotJam
Audio: Pixabay
Music: Helton Yan
How many people worked on the game?1
Very polished game, I thoroughly enjoyed the combat! One weird thing that happened though was that I killed the archer but he still came back in the sword fight. Did he like revive himself or something? Also, combo damage is completely overpowered, I stunlocked the final boss until he died basically.
In terms of visuals I think it's one of my favourites of the jam. The sprites, the colors, the animations and the fxs are stunning. The gameplay it's one of my favourites too, this parry felt so good :')
Very cool game! I love the controls, graphics and music, it all makes the game feel really good!
The game looks great — nice visuals and really good animation mechanics. But I’m not sure if there’s only one level, because I couldn’t enter the left or right boss areas, and the red circle only shows ‘‑1 damage’ when I touch it. Am I doing something wrong?
This is my favorite game from the jam for now, it's so satisfying to play, i need more, it really is the one i had the most fun with, please, and i beg you, PLEASE make it longer, the visuals are great, the effects are great, the gameplay is satisfying, PLEASE make more, really good job
Super solid and cohesive ! Visual, feedback, animation, vfx/sfx. Pretty good.
Rated ! Feel free to test our game !
Fun boss rush game, timing parry's was really satisfying. I could definitely play a full game with of this, Cuphead style. Nice job!
I'd say this is a pretty well put together game. The controls for the movement often felt confusing since WASD is used partially for movement but jump was controlled by the spacebar. The graphics are simple, but they don't feel cheap. I have to say the character controller was surprisingly satisfying when I did manage to get a short groove going. As a game in itself, I'd say this was pretty good and could be expanded upon. There's something satisfying about the combos being so effective. Unfortunately, I didn't feel as though there was much in the way of the theme.
Thank you for playing! Yeah I got to admit it doesn't fit the theme. I have an idea for forgiveness where you can spare a boss life, they may or may not give you back something in return, but in the future they come back to fight you , making the fight harder. Sort of like a trade-off, You spare the boss you get some good equipment but they may come back, or you kill them and not get that equipment.
The visuals are absolutely stunning, I loved how simple yet expressive it all was. I can also tell you went out of your way to make the attacks and combat feel interesting with the impact frames and timeslow. I'm excited to see what you make next.
BUG: Hey, there seems to be a game breaking bug where if you lose on the level with the knight and the arrow guy, it spawns another arrow guy the next time you do the knight fight.
Very nice game. The art, sound, feedback, animations, and controls were incredible. I'm not really seeing how the theme is covered, though.
Diffidently needs a full steam release and a community. I liked the bosses and the combat system, LOVE THE ART AND THE MUSIC. Though I don't think it fits the theme that much I still like it a lot! Good job! Maybe a better tutorial (I didn't know how to start the game) and a death animation would be great!
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