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A jam submission

Royal SabotageView game page

A medieval autobattler roguelike!
Submitted by LungGurgler, YoloArts, HunterArtemis, Fsian — 3 minutes, 11 seconds before the deadline
Rated by 23 people so far
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Royal Sabotage's itch.io page

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How does the game fit the theme?
The main mechanics of this game are betrayal and slow loss of trust, when your allies die, they swap over to the enemy team in the next round and whenever a round end you gain trust debuffs which weaken your allies or strengthen your enemies - representing lost trust/morale in your allies . These is how it ties into Trust no one!

What code and assets did you not make from scratch during the jam (if any)?
UIEffect by mob-sakai
Some SFX made using Chiptone by SFBGames https://sfbgames.itch.io/chiptone

How many people worked on the game?
4

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Comments

Submitted

its ok

Submitted

nice game the audio was a bit too loud though  

Submitted

Love the concept for the game, and the UI feels amazing! I wish i could also attack with the king, currently when all your troops die, all you can really do is just wait for them to come and beat you up hahaha

Submitted

loved the gameplay, not fan of the visuals and audio was still pretty loud even when i turned it down ,but this game fits the theme perfectly and playing is super satisfying well done

Submitted

I like the conceptual idea and graphical way of the game a lot. I wished I could do a bit more than running as the royal. Would be nice to have active impact. If you don't want the king to do damage, maybe a few formations to choose from and "activate" could be a way forward.

Submitted

Pretty cool concept, although i do think it could be a bit closer to the theme, but overall pretty cool style! <3

Submitted(+1)

I kept running around in circles until I gave up, fun game, they had too much unity you could say.

Submitted

I like the minimalist idea. The movement of the king could be a bit slower I think

Submitted

This was fun and a cool implementation. I liked being surrounded by my troups and the autolocking when near enemies. Congrats

Submitted

I thought the game was really fun. I really like the art. I hope you guys continue to work on this.

Submitted

A cool idea for auto battle, would like to have a bit more input and not just moving during gameplay. But still a very nice game

Submitted(+2)

This is pretty fun dude. I thought I was smart running in circles while the ranged units kept attacking but that didn’t get me very far lmao

Submitted(+1)

Kinda fun, it just doesn't really fits the theme. Also it would be really cool to add a way for the player to do some damages in-combat, so that we have the feeling of doing something instead of just watching our troupes.

Submitted(+2)

It's a fun and satisfying game but i'm not sure it fits the theme really well. The graphics are also clean!

Developer

Thank you! I am the artist and it really makes me happy you say that! <3

Submitted(+2)

This is so my kind of game, I could play this for hours just running in the background!!
The art is simple but so charming- it reminds me a little of Henry Stickman or Town of Salem, both of which I love.
I did struggle but I'm sure I'll find the right method eventually if I keep playing >:D
My only note would be that I am not sure if it exactly fits the theme very well, but it is great fun and well-made.

Developer(+1)

Glad you like it! I am the artist for the game! 

Submitted(+2)

This is a pretty good auto-battler, and the UI is beautiful!

Submitted(+2)

I like this concept of building an army you can't trust, but at the same time the amout of allies and enemies that fight on the screen at the same time makes it a little messy. It gets a bit hard to tell what's going on and see the actual effect of your choices.
Overall a solid idea with potential for improvement

Submitted(+2)

Great game vro
I Really like concept of making big army
like choices we have to make
I though being more in numbers means win but I was not
can you check mine out