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How does the game fit the theme?
The game centre around the theme - "Trust No One". As a dangerous outbreak befalls your underground facility, you must trust no one at the door but judge everyone carefully. Only let the humans in, or your fate will be beyond your worst nightmares.
What code and assets did you not make from scratch during the jam (if any)?
Only the audio assets were external - taken from various artists at Pixabay. All assets used are completely copyright-free with no attribution requirements.
How many people worked on the game?1
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Comments
This is seriously impressive! The immersive interactions really pulled me into the game, and both the visuals and sound design are top-notch. loved it
Super immersive dude. Great job. The CRT. The storyline was well written. I felt like the records weren't entirely necessary for confirming stories, and i wasn't entirely sure what the 3 lines of text directly beneath the please let me in text was for the survivors, but those were a dead giveaway. Although now that i think about it, probably a good idea to make it easy for a jam lol.
Mad props. This was mint!
Great job on the look and feel of the game - it's really immersive. Heavy atmosphere. At first I thought there is a lot of information for basically 6 decisions to be made, but I guess that's the point :)
This was an awesome game, super fun concept, played really well, absolutely on theme. High marks. I like that you actually have to look for information. poor doctor, wound up leaving him out because i absolutely didnt trust him. Really great entry, would love to see more of it.
Excellent visuals, really immersive! Would love to see just more content tbh, maybe a visual map/schematics to be included as well at some point?
Glad to hear my efforts at ensuring immersion are going strong.
And yes! I actually plan to do that lol, as I will be continuing development on this even after the jam ends.
Played through and rated! I appreciated the visuals, terminal based setup, and The Resident references with the character names haha.
Maybe it's a skill issue on my part, but I felt I didn't have enough information to understand the responses (e.g. how do I check the gauge? Is service tunnel same as maintenance tunnel?). In the records text, not sure if all info was pertinent, the signal to noise ratio felt a bit low.
Glad that it was an enjoyable experience! You are the first one to catch the Resident reference lol
Information on the gauge was in the "Station Records" modal. Also, I didn't catch what you meant by "signal to noise ratio", are you referring to the glitch effects?
Ah I see the gauge now, its buried within the first collapsible as "filter intake gauge", the font is not super easy to read for the orange subtitle. By signal to noise, I just meant conceptually the information in the records modal is verbose and important info feels buried. I'm not sure which parts are important or if everything is used (stuff that isn't relevant/used is "noise", important info is "signal")
Ah, okayyy.
Thanks a lot for pointing these out, I'll try to work on them after the game jam is over! (because of change restrictions)
I can see how much work and love went into this project. Keep it up!
Thanks! This really means a lot.
Amazing, the game page setup is insane and it made me immersed, especially with the screen shake and it looks like my whole web page was shaking with it! The illusion is crazy, and I just love the whole aesthetic of the game, congrats on getting this out! Especially for a one person game, I wasn't able to complete it cause the photosensitivity warning at the start had me on foot, rated and enjoyed!
Thanks a lot! Glad to hear that you enjoyed the game.
I was thinking about how to make the game page more immersive actually haha, so made it match with the game itself.
About the photosensitivity, I plan to release a photosensitive-safe option in the future (after the game jam ends), so that it it accessible to all types of audiences.
Great game! Only thing I'll say is that the intro is a bit long to not have a skip button.
Thanks for pointing this out!
Turns out it was a bug, because I had already implemented a click-to-skip option. I just updated it to the latest patch (v1.1), because the jam page said bug fixes are allowed for the first 48 hours. It should be okay now.
Such a great game!! Good job
Glad you enjoyed the game!!