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How does the game fit the theme?
The core experience of this game is built upon deception and the shattering of trust, deeply embodying the mantra "Trust no one." As players explore the Hall of Statues in search of an exit, they are constantly misled by optical illusions and even by seemingly standard gameplay prompts. One cannot blindly trust what is seen or heard; instead, players must rely on their own independent judgment to pierce through the facade and find a genuine path to survival while grappling with the psychological pressure of trusting neither person nor object. The choices made when confronted with lies will lead players toward vastly different endings.
What code and assets did you not make from scratch during the jam (if any)?
The 3D models and music are both from the Unity Asset Store.
How many people worked on the game?2
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Comments
The scene optimization and overall atmosphere are really well done! The interactions and narrative flow could still use some polishing, but for a solo project, it already feels very complete and impressive.
Very great graphics i like it
Thanks. Your game has me hooked, too.
The screenshots had me worried this would be a poorly optimized mess, but it was very smooth. Pretty short but still a cool experience. I'm pretty sure I spotted several AI images in the game (including the jumpscare), and I'm not a fan of the idea to put it lightly. Still, a pretty nice and polished game.
In fact, there are multiple paths leading to different endings this is not just the norm. Thanks for playing.
Due to time constraints,Apart from the scary images, The rest does not contain AI. thank u
Great use of assets and the rendering looks fantastic. It's also really well-optimized!
Thanks for playing,i’ll give your game a thorough playthrough.
What are those graphics man! Really awesome! I am using 8 year old computer but not a jitter in sight! I love the illusion mechanic. Really fit the theme well.
Thank you, but due to time constraints, I feel the narrative I created is too simple.
Those are some nice graphics! This looks well made.
Thank you. Due to time constraints, there are two ways to complete the game: the traditional route and an unexpected method.
Nice atmosphere and the horror elements really had me at some of the bits. A bit confused at the ending but it’s nice to have a twist. Congratz!
Due to time constraints, the storyline may be relatively simple; there are two ways to complete the game, one of which deviates from the traditional path.