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(+1)

I like the idea! Making the player pay attention and react quick can be really fun. But I think the execution is too complicated to track however. Too many things to check and track all at once. And I couldn't find the menu for where the symbols match the role. Looks and sounds great though! I really like the tutorial even if it was too complicated. Well executed from an art standpoint!

(+1)

Thanks for the feedback. There is a map of all the actions per sector in the interactive tutorial. Maybe we should have placed one for quick reference in the simplified text tutorial modal. Once you get how basic mechanics work, it's easier to spot the saboteurs indeed.