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devraf

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A member registered Aug 06, 2018 · View creator page →

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This entry was a nice one. Rage games really fit this theme. hahaha

Thanks for playing!

We're glad you enjoyed.
It's an honor, coming from you.
I really enjoyed playing your submission game.

We decided to introduce the interactive tutorial to help newcomers. We noticed it was not so trivial to figure what it took to suspect and indetify saboteurs.

Cheers!!!

I really liked the way this game was going. You have something worth expanding here. Congratulations! Keep it up! I know there's not much time in a week to develop everything. I found the killer, but I think there was no ending, am I right? I also had some problems with mouse sensitivity in the browser.

Nice game. I particularly enjoyed the menu art and to watch the conquerors evolve over time. I'll come back to play more again later. I haven't completed it, but it's quite complex for a jam game. A tutorial screen would certainly help.

Nice visuals. The artist who worked on this game is amazing. Congratz on the entry! Scored 3000. Maybe add a high scoreboard? I just didn't quite the the goal. Is it to shoot everyone regardless? My first impression was that I had to kill the girl that looked like the one on the lower left side of the HUD. haha

Nice entry. I like how you used the "trust no 1" interpretation of the theme. If you add more game juice, it'll get even better, but nice job on the jam version!!!

Nice little game. Pretty enjoyable to play. Controls are tight.

Woah! I loved this game. The way you killed the player in so many ways and managed the trial and error game loop interesting with the checkpoints is amazing. Keep it up!

We had so many ideas during our brainstorm session, but this one took the cake because of its alignment with the jam theme. We decided to make the interactive tutorial a 3x3 building so it would be less overwhelming and we could show how the worm virus spread mechanic works. Maybe a smaller one wouldn't make it possible. Thanks for the feedback. Glad you enjoyed the game.

Glad you enojyed!!! Once you understand the rules and mechanics, the game gets easier and it all makes sense.

Thanks!!! We insisted on making an interactive tutorial to help out new players. I'm glad it helped! Thanks for the feedback.

I loved the art style of humans/aliens. The art team really stood out. This game reminds me of "Papers, please". Very adherent to the theme of the jam. Congratulations to everyone involved. Great entry.

I think I'm just bad at this game. I couldn't pass the first level. Physics puzzles are always hard to design and play. Congratz on facing such challenge in a jam!

Simple game, but enjoyable. I like how polished it is for its simplicity. Also you managed to add so many powerups. Congratz!

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Nice little game. Quite different. It takes some time to understand the commands and the rules, which I'm not sure I understood fully. Is the game infinite? I played for a while, but wasn't sure it really had an end. I missed something like arrow key support to navigate the manual. Low poly/pixelized art was pretty nice, btw. Congratz on the game!

Cozy shooting game. I enojyed the game juice and SFX.

Well polished platformer game. Nice job! Game mechanics were tight and responsive. I just found it a bit hard to handle keyboard and mouse inputs for some parts of the levels.

I like the audio (music and sfx). I confess I got a bit lost at first trying to kill a pirate I found out I couldn't kill by shooting. Then, I got busted from two casinos. I feel the premise is good, but I guess I'm just not that good at the dice game. lol

Congratz on the innovation side. The live action part is not something you see everyday on jam entries. Nicely executed. Simple graphics, but very tight and the shaders really give a whole atmosphere to it.

Game not loading here. Just a blank screen. Tested on Google Chrome.

I like how you added support for mobile. I loved the art style and game loop. I had a hard time walking around though. I just would make the direction pad a bit wider or more forgiving if the player touches on a larger region on the left corner of the screen to drag and move. I'l try this again on my computer later.

Thanks for the feedback. There is a map of all the actions per sector in the interactive tutorial. Maybe we should have placed one for quick reference in the simplified text tutorial modal. Once you get how basic mechanics work, it's easier to spot the saboteurs indeed.

I really enjoyed playing this game through the end. It's nice because you can learn on the fly and it all makes sense once you play a few trades. Nicely wrapped up for jam game.

It's nice how you added so much juice! Nice! If this game had a highscore board it would easily increase engagement. We also thought about taking the the whole "trust no number 1" path as a fun interpretation of the theme, but we decided to take a diffent direction in the end. haha

Great entry! The game is quite polished for a jam game! Congratulations!!!

Any chance we could get a MacOS build? =)

Great game! Extremely polished! Congratulations and keep up the great work! :D

Massa, Gabi! Nada melhor que curtir a Páscoa do jeito que se gosta: fazendo jogos! Não pare nunca! Vamos que vamos!! :D

What a lovely game! I just stumbled upon it and I love it! It was made with Godot, right? Great use of the engine! Congratulations and keep it up!

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Could you make a macos or web version?

Nice little game you made there! There are some occasional glitches, but it's fun to play. Keep it up!

This is a curious little game. lol

What an unexpected game!!! I simply loved it! This is very original work. Keep making awesome stuff!!!

I cannot open it on MacOS. Are you sure you added the necessary files in the given download?

This special shader for the display really got me off-guard!! I love it!! The levels, graphics and everything is very impressive! Great submission. :)

What do we have to say to the robot?? I'm confused.

Hey, I really enjoyed the whole PC simulation experience!! I see a lot of potential there. You could definitely expand on this "environment" with many crazy mechanics. The game itself is quite unique. I don't know if it was just me, but I found it a bit hard!! I guess it takes a lot to be number 1 intern! Hahaha

The game is polished and original. It is a bit frustrating at first because you have to lose in order to learn, but hey, that's just how life itself works!! I like it! :)

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Yes, thanks for the reply! I wanted to balance the difficulty a little, but the jam's deadline was reached. Difficulty increases with time, but it isn't until above 3~4k points or so that it starts getting more challenging. Perhaps I will adjust this difficulty when the jam judging period is over. :)

I just want to confirm that my game was properly submitted. I think I have, but I'm confused since this is my first submission over itch.io. Link: https://rafaelgdp.itch.io/typing-typer