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How does the game fit the theme?
Every room gives you a handful of witnesses — a stranger, a radio, signs, marks
on the floor — and some of them are lying. You cannot tell which. The only way
through is to gather all of them and trust the pattern instead of the source.
Trusting any single one is how you die.
What code and assets did you not make from scratch during the jam (if any)?
The death and win scenes.
How many people worked on the game?6
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Comments
Pretty interesting game! I really liked the perspective change mechanic and how it affects the gameplay! Though I do find th game needs a bit of tutorialisation since I spent like a long time trying to understand what's happening at the start! The audio is only there on level 3 which I'm not sure if its intentional but the level 3 audios does gives me the heebie jeebies! The visuals are good but some of the models does need a bit more polish to be awesome! Overall, this was an interesting one and I highly encourage you guys to keep working on it, especially with the perspective changing mechanic! Well done!
talked to gerry the eye statue first and he told me to go right, no idea if he was lying or not. liked watching the clue counter tick up as i found stuff. genuinely tense not knowing which door is right even with 3 clues in hand, i liked being able to switch 3rd person and 1st person view great idea, fun game
I like the variation of clues and switching between cameras is a really cool concept. When I first went in I didn't notice the part on the page where you explained why camera switching matters, so I was very confused in the first room. Worth having a tutorial room that shows the player how the game is played. Not sure if it's a bug or not, but only the 3rd room had audio. The first 2 were completely silent.
Overall a pretty cool game!
Very cool camera work! had hard time finding the clues, but that just might be me being horrible at these types of games. Well done on your first game!
I like the idea of first-person and third-person perspectives to find clues, really cool!
Really cool to have both isometric and first person views, and make the player use them both. I did get stuck on level 2 and it would be nice if there were some way to get a hint.
Cool concept but I did get stuck on the first room couldn't find all 3 clues. Could use some physics and audio too.
Very interesting concept! Loved the mechanic of having to switch from first person to isometric to be able to find certain clues, the visuals could use some work as well as a few sound effects but this is good!
Nice game !