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Thank you for the feedback and for giving the game a shot even if shop sims aren't your usual thing!

Funny you mention Moonlighter: not everyone on the team has played it, but it was actually the exact reference point we tried to distance our mechanics from so we wouldn't feel too much like a clone.

Well, the only reason I mentioned moonlighter is cos I was wondering why it wasn't obvious to me that leaving it on the tables wouldn't sell the items, and i rmbed that moonlighter works like that so maybe that's why I made that assumption. Other than that, I'd say mission successful!