I was pretty bored after the garbage cans instruction... but fun to blow things up.
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How does the game fit the theme?
The player gets sent messages in game and has to decide which are telling the truth.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects from pixabay.com
How many people worked on the game?1
Comments
Really fun game! The dynamite physics were very silly to mess around with, I had a lot of fun blowing stuff up!
I really liked the visuals and the dialog was silly. Blowing stuff up was fun too, sadly I crashed on the final objective, but the game was still really fun.
Spoilers below!
I got most of it right, although I was destroying balloons. I also believed the last message, but I didn't get that "everything" meant literally everything. I thought I should just continue destroying the stuff from previous messages.
Very nice execution and great theme fit, it made me paranoid! Love the simple and clear visuals, and blowing stuff up feels very satisfying.
Great job!
cool game but i couldnt see the edges of the game so some text was a bit hard to read. enjoyed it tho!
I mostly failed to tell which orders were fake, but I guess if you give me the power to blow everything up I’m just going to do that regardless. Glad to have “saved” the park from the esa.
This is genius! Why has no one thought of getting rid of explosives by exploding them!?
My only complaint was that the timer at the end blocked my view.
Besides that I had a lot of fun!
I really enjoyed playing the game, I just don't understand why we were meant to destory everything in the end as we did just the esa's job? Overall a great game
very cool game!!! i liked the visuals of the whole game, and i really enjoyed the gameplay!!!
! this review contains spoilers. if you haven't played yet, please don't read it and go play it (it's a lot of fun)
i really liked the game. it somehow manages to be cozy and relaxing while its only mechanic is literally blowing up stuff.
i also found the dialogues very funny.
the only mistake i made was destroying balloons (i never trusted those balloons!)
by the way, i think it's really ironic how we are supposed to be against that evil spy agency... and yet at the end of the game we do the very same thing we are trying to prevent them from doing, which is blowing up the whole park essentially. i think there's some deep social commentary hidden in there... very well done!
only thing i missed was some sort of sound effect when the dialogues appeared, though the explosion sound effect being extra satisfying kind of made up for it.
By far the most satisfying game I've played from this jam so far! I got nervous for a minute near the end when I got stuck in one of the trees but thankfully was able to blow it up a few seconds later when I got go-ahead.




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