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How does the game fit the theme?
As a deafblind woman with Anosmia, you're part of a trial for a new generative ai driven chip to bring back your senses. The chip is limited by one sense at a time, and prone to errors .You rely on switching between your senses to find your way out.
You cannot trust one sense. You cannot trust what you see. You cannot trust who you meet.
What code and assets did you not make from scratch during the jam (if any)?
Sounds effects and ambients sounds were mostly picked from pixabay.
Some code for the tilemap movement and audio handler were reused from a previous failed prototype, but vastly reworked.
How many people worked on the game?2
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Comments
this is amazing, I loooooved it for this theme, so creative!
What a really great idea about using your different senses to guide yourself. Wow! Really creative. And it fits the theme in a very abstract way (you can't trust one sense). I would really keep working on this mechanic and make it even bigger somehow. Great job!
I really loved the core idea of using three different senses to find your way out. I probably died around 30 times while experimenting, but the trial and error gameplay was genuinely fun. The visuals look fantastic and the mechanics fit the theme perfectly. Genuinely one of the few games I enjoyes this much so far
I liked the take on the theme and the gameplay, I think shrinking the map size into smaller levels would present the mechanics better.
Thanks for playing our game and thanks so much for the feedback! We definitely went way too big with the level, we figured that out a bit too late to act on it unfortunately but that's how game jams goes I guess. Glad you still liked the gameplay!
The icon art is great, the concept is super interesting. Takes a but to figure out what is going on with the buttons, but then it becomes quite fun.
Thanks for playing! Glad you found it fun :)
I liked it! Took a moment to realize how to properly use hearing haha, but once I did I could make it pretty far on my won without dying and having to start over.
Yeh sorry we barely had time to do proper playtesting, the level design requires a lot of improvement... but that's how jam goes I guess. :D I'm glad you liked it nonetheless, thanks for playing!
Took me off guard. Loved it
Thanks for playing, I'm glad you liked it!
This is such a cool concept! I'd love to see this expanded on
to be honest we would love to explore the concept further, it was a bit frustrating to craf all theses systems not to have enough time to properly level design and playtest :D Thanks for playing and glad you liked it!
I love it!! It's incredible, and I love both the idea and the art.
Thank you for playing! Glad you liked it
I like how you have to memorise the steps you have to take so you can walk around blindly. I didn't get too far in, so I don't know quite how useful smell is, but this seems really cool! Great idea!
Thanks for playing!! Yeh i figured the level was a bit too big, but we didn't playtest enough before the end of the jam to notice in time. Glad you liked it :)