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A jam submission

Platfall - Brackeys GJ 2026.2 SubmissionView game page

Trust no one, cannot even trust the developer!
Submitted by Trigonomix — 17 hours, 35 minutes before the deadline
Rated by 12 people so far
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Platfall - Brackeys GJ 2026.2 Submission's itch.io page

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How does the game fit the theme?
The interpretation for the theme, was that you cannot trust the game itself, you can fall through at certain parts of the levels, or sometimes your controls might get inverted. This game drew heavy inspiration from Trees Hate You (for aesthetics) and Cat Mario (for core gameplay)

What code and assets did you not make from scratch during the jam (if any)?
The asset pack - "Toon Environments - World Creator Pack Lite" free on unity asset store was used in the game, along with "Free Stylized Skybox" for sky boxes. Rest all the assets were made by me, and the music was a cc0 track from pixabay.com and SFX from Leshy SFX Maker.

How many people worked on the game?
1

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Comments

Love the art and vibes, very hard to keep track of the correct path though.
If you'd like, you can play my submission at https://tijntjohh.itch.io/work-in-progress

Submitted

Very difficult to navigate, a kind of trail/marker would be really helpful, a great take for a rage game!

Submitted

Really unique concept! Having the ground unexpectedly give way beneath you kept me on my toes, although it was sometimes very difficult to figure out the correct path. A few subtle hints could help guide the player while keeping the challenge intact!

Submitted

It looks very cute. I kept failing over and over though, it was hard to remember where is safe.

Submitted

I was a little bit hard to understand where should go

I like the art and ambient of the game

Submitted

I liked the concept, but I found myself falling in the same  places because there is little to no variation in the floor so it was hard to rememberr where I could and couldn't go. Also a jump may have been cool

Submitted

This game has great art and sounds, but it feels more like squidgame glass bridge than a trusting game..

Submitted

Liked the visuals but it does feel a bit frustrating quickly to have no idea or hint system about where you can walk. Maybe if you add a death mark for every spot the character died in the learning curve might not feel quite as steep.