Cool game! I like management games so this was definitely up my alley. The screen shake and responsiveness of the gameplay was good, and I enjoyed the steady addition of mechanics. I also like how God is literally pure white, thought that was funny. I think the visuals could use some work, especially giving the player more information as to what entities are represented. Good work overall!
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How does the game fit the theme?
People don't trust each other so they separate and become demonic possessed.
What code and assets did you not make from scratch during the jam (if any)?
Text Animation
Audio Pooling system
Unity
How many people worked on the game?2
Comments
I am lost on the gameplay, what I am suppose to do?
I really like the music and the top down art style
Thanks so much for checking out the game! Seems like I have some improving to be doing. :)
The goal of the game is to keep your follower count above the minimum in a set amount of time. You can use the number keys 1,2 at first to select one of two things.
1 - Drop Food (attract the humans and piggies)
2 - Cast Out Demons (you can use this when a green human is near a pig)
Just thinking through this, I can see a few ways I can improve the clarity.
Any of this helpful or is there something else not so clear?
Pretty cool game! Its a very interesting game that's kinda feels like a resource management game. Though the mechanics feels lacking in terms of informational feedback on telling the player whats happening. The sound effects does help a lot though to combat this. There's a couple of bugs here and there but completely understandable in a game jam setting. I actually enjoyed my time playing this, great work!
Hmmmm, some things that I could think off the top of my head is just clearer indicator on which is which on each of the components on screen. I guess just more clearer information in general. Like which one is the follower which one is not, etc. I think its clearer once I got used to it but I guess just an icon on the top of the entities or something like that could work!
the censored name of whoever recruited you is a great opening beat, and god having quietly left is a funnier and darker hook than most exorcism setups. i liked watching the time counter drain while the pink ones spread, that pressure works. lost my one follower on day 1 before i understood what the two cards did
I like the idea of a compact god sim — it has a really nice vibe!
I just couldn’t quite figure out how to reliably deal with Hell or how the Inquisitor mechanic works :) Small-scale sims are cool!




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