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We actually planned a very similar idea where you manage an apocalypse camp and scan through resumes to decide who to trust! Because of that, I was super excited to see your take on it, and I know firsthand from our own brainstorming just how tough it is to nail a solid Papers, Please style mechanic.

The visuals are spot-on for a jam project! Also, honestly: having no sound at all is infinitely better than having audio that is way too loud or completely out of place.

Gameplay-wise, I am still not 100% sure if I grasped every single nuance, but for a game built around suspicion and doubt, that probably works in its favor! :)

I'm a solo developer who's actually shocked that  managed to finish the project on time.

I know absolutely nothing about sound design, so skipping it probably turned out for the best.

As for the gameplay mechanics, I really should have explained them better, perhaps with a better tutorial. From a developer’s perspective, everything about the gameplay is obvious, but from a player’s perspective, it can indeed be unclear.

Thank you for Your detailed comment!