We actually planned a very similar idea where you manage an apocalypse camp and scan through resumes to decide who to trust! Because of that, I was super excited to see your take on it, and I know firsthand from our own brainstorming just how tough it is to nail a solid Papers, Please style mechanic.
The visuals are spot-on for a jam project! Also, honestly: having no sound at all is infinitely better than having audio that is way too loud or completely out of place.
Gameplay-wise, I am still not 100% sure if I grasped every single nuance, but for a game built around suspicion and doubt, that probably works in its favor! :)