I love the visuals, but the gameplay could be a bit more polished, sometimes I got stuck with 4 or 5 the same number buses and I am forced to wait the one phone for the one I do not know.
I can see you were fighting with the project right up until the last minute (submitted 3 minutes before deadline)
I'm glad you pulled it off, you put on a really good game!
Also I have no idea why u have so few ratings, this game deserves more attention.
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I had the same issue with mine game, as developer - you take certain things for obvious. Thats where playtesters are super valuable and can they are able to point out what they find unclear or difficult. Still, I'm really impressed that, as a solo developer, you managed to get everything done (which I couldn't do) in given time.
I get the feeling that some of the mechanics weren't finished, and the UX layer isn't quite polished, which makes using the UI tiring.
Besides that, I can see huge amount of work that went into the game's content, and the strong inspiration from Papers, Please. Considering the one-week deadline, great job!
I have a slight problem distinguishing colors (I'm slightly colorblind), and I wouldn't have to sit with my face pressed against the monitor to see what marker color i left.
I often play Minesweeper on my phone to kill the time so i really loved it, remaking it into a GameJam-themed version was a great idea!
Here: /jam/brackeys-16/rate/4949697 - Papers please inspired bouncer simulator.
1,000 seems like a lot - good luck!
Thats my Paper's please inspired game: /jam/brackeys-16/rate/4949697
That was exactly what I was aiming for: the club music, simple sound effects for the dialogue box.
I am not the best soud desiner, had very limited time and the GAME told me not to do it.
At first I gave it a shot, downloaded bosca ceoil, tried to make some music. I put 3 notes on the sheet and then the app simply crashed.
I uninstalled it and came back to bugfixing.
I have the same feeling about some comments. Personally think that might be very compressed way to say "Hello I am here, I rated your game, It would be great if you could see and rate mine game too" despite not even playing it. I sometimes catch myself making a somewhat forced comment, hoping for "returning the favor". But speaking for myself I always comment games that I finished or just simply had fun - thats the main goal of the games after all.
By the way, how did you find my game? Through a post or the GameJam homepage? I’d like to know because I really want to get those required 20 ratings (I’d like to see how my game stacks up against the others) without flooding the community board with “R for R” posts, and if just being patient is the solution, I’m happy to do that. :)
