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A member registered 53 days ago · View creator page →

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I love the visuals, but the gameplay could be a bit more polished, sometimes I got stuck with 4 or 5 the same number buses and I am forced to wait the one phone for the one I do not know.
I can see you were fighting with the project right up until the last minute (submitted 3 minutes before deadline)
I'm glad you pulled it off, you put on a really good game!
Also I have no idea why u have so few ratings, this game deserves more attention.

I had the same issue with mine game, as developer - you take certain things for obvious. Thats where playtesters are super valuable and can they are able to point out what they find unclear or difficult. Still, I'm really impressed that, as a solo developer, you managed to get everything done (which I couldn't do) in given time.

At first, I didn't quite understand how some of the mechanics worked, but after playing through the game again, everything became more clear. 

Brilliant concept, nice graphics, and polished gameplay!

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I get the feeling that some of the mechanics weren't finished, and the UX layer isn't quite polished, which makes using the UI tiring.

Besides that, I can see huge amount of work that went into the game's content, and the strong inspiration from Papers, Please. Considering the one-week deadline, great job!

I have a slight problem distinguishing colors (I'm slightly colorblind), and I wouldn't have to sit with my face pressed against the monitor to see what marker color i left.

I often play Minesweeper on my phone to kill the time so i really loved it, remaking it into a GameJam-themed version was a great idea!

I really like the concept of classic blackjack with a slight twist. I appreciate the small details that show just how polished the game is! 

Cool graphics and incredibly polished sound effects. An interesting take on the theme that turns the simple “don't trust anyone” into a puzzle game!

Beautiful sound design and graphics - I don't know if I've ever seen a similar card-based interrogation mechanic before, very creative!

Understood, thanks for the reply again!

Thank you for the feedback!

Thank you for the feedback. I can see that you left comment really quickly, right after you saw my respond under the community post. My game is a bit longer to beat than 5 minutes, but I really hope you actually played the game :)

Here: /jam/brackeys-16/rate/4949697 - Papers please inspired bouncer simulator.

1,000 seems like a lot - good luck!

Thats my Paper's please inspired game: /jam/brackeys-16/rate/4949697

That was exactly what I was aiming for: the club music, simple sound effects for the dialogue box.
I am not the best soud desiner, had very limited time and the GAME told me not to do it.
At first I gave it a shot,  downloaded bosca ceoil, tried to make some music. I put 3 notes on the sheet and then the app simply crashed.
I uninstalled it and came back to bugfixing. 

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I have the same feeling about some comments. Personally think that might be very compressed way to say "Hello I am here, I rated your game, It would be great if you could see and rate mine game too" despite not even playing it. I sometimes catch myself making a somewhat forced comment, hoping for "returning the favor". But speaking for myself I always comment games that I finished or just simply had fun  - thats the main goal of the games after all.

I saw your post, what a hidden gem-game. Great fitting theme, very polished, creative and super fun. I probably come back and will try to improve the score. But I think the top 3 are out of reach for me. 

Fits the theme well, has good graphics and is replayable. Nice game!

Papers please inspired game with a few different endings: BOUNCER
Hope you like it!

Good game, could be longer :) 

Man i love spreading desinformation, what a creative idea!
F for the Cactus...

At the start of the game jam, I had a pretty similar idea (story during playing cards), but I ended up switching to Papers Please style. Maybe that turned out to be for the best, because I doubt I would have been able to pull off a game of similar quality.

Very creative idea! Being able to go back to previous commands by pressing the up arrow or using the Tab key for autocomplete would add even more charm to the game, just like in a real terminal. I really liked the game!

By the way, how did you find my game? Through a post or the GameJam homepage? I’d like to know because I really want to get those required 20 ratings (I’d like to see how my game stacks up against the others) without flooding the community board with “R for R” posts, and if just being patient is the solution, I’m happy to do that. :)

I'm glad you like the game!

Due to a lack of time (and skill, definitely skill) on my part, the graphics I created were sloppy. I decided to embrace my sloppy style and actually found a certain charm in it, but I’m not proud of it.

I am really happy to hear that!

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I'm also upset about the lack of audio. I'd really like to remake this prototype into a proper game with full sound in the future.

Thanks! You are right, good sound effects and music would definitely improve the game's overall atmosphere, but I'm not the best sound designer and I didn't have much time, so Instead of taking a risk I decided to focus on balancing and bug fixes.

Thank you for the comment, I am really happy to hear that!

The game fits the theme very well. I like its simple gameplay and its consistent visual style. 

One of a kind!

Here's mine, the Papers Please inspired game: BOUNCER

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Honestly, I do not remember.  Now I tried to reproduce it but I can't, the string just seems pretty buggy. It happend after the basketball appeared.

Fun short game, nice graphics and very simple but working suprisingly well gameloop.

Papers please variation with couple endings and paint-pixel graphics: BOUNCER

I was trying to connect the "suspects" with the string and a got a lot of errors one by one.

The wanted bar should be smaller and moved to the bottom, transparent or displayed next to the player,  besides that very satisfying animations, smooth gameplay and nice graphics, I really liked it!

I had fun! even despite being a bit colorblind. The only issue are the npc's they like to stack in one place a lot and its really hard sometimes to get to the king.

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Hello, I made game inspired by Papers Please. The gameloop is very similar but it rewards the player in different way than the inspiration.
Also there are multiple endings with the "secret" one.  BOUNCER