I’ve hardly ever played chess; I spent about 20 minutes on the first level and didn't beat it, but it was fun!
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MUTINY: 16 Squares's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #183 | 3.571 | 3.571 |
| Gameplay | #208 | 3.543 | 3.543 |
| Enjoyment | #236 | 3.629 | 3.629 |
| Overall | #278 | 3.548 | 3.548 |
| Audio | #394 | 3.343 | 3.343 |
| Theme | #479 | 3.571 | 3.571 |
| Visuals | #502 | 3.629 | 3.629 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The pieces from your side continue to betray you, if you are not sure then moving them might capture your own piece.
What code and assets did you not make from scratch during the jam (if any)?
Chess pieces, icons, and sounds are from different sources, properly credited in game
How many people worked on the game?1








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