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Adventures with Nitroglycerin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #48 | 3.917 | 3.917 |
| Fun/Gameplay | #79 | 3.417 | 3.417 |
| Overall | #82 | 3.467 | 3.467 |
| Art/Graphics | #110 | 3.500 | 3.500 |
| Originality | #111 | 3.583 | 3.583 |
| Audio | #146 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
No
Did your team create most of/all the audio yourselves?
No
How did you incorporate the theme "UNSTABLE"?
The player is made of nitroglycerin which is extremely unstable and explosive. So, the player blows up if he hits the wall or the ground too hard.
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Comments
Really fun and original concept! I really liked how the whole gameplay revolves around maintaining balance, and the physics feel great.
One small suggestion: I think it would be better if the character respawned automatically, or at least if the death screen disappeared quickly on its own. It would make the game feel more engaging and keep the player in the flow, especially since the game already requires a lot of attempts. Great job!
I'm glad that you like it.
I tried to make the death screen and respawn into a smooth animation, which in hindsight just makes the process slower than it needs to be.
That cracking sound when you bump into something is funny :d It might be because the character looks as if they’re headbutting things. I liked how the game is built around balance.(Rated)
It has alot of potential and i really like the originality of the game
nice theme idea , i love it .
Pretty nice idea, I like the gameplay & lore behind it. my feedback is not to introduce lot of new mechanics directly in the second level, however nice job!
Thanks for the feedback. I added those mechanics in the second level because most of them are pretty standard for platformers.
I could've added them slowly but that probably would've created some really easy early levels with not too much content.
Also, did you finish the whole game and read all the cheesy jokes?
Yes did, especially that the character was the only stupid volunteer to do this, funny & good lore at the same time
This is super well made! I really like how the character handles, especially the physics of movement. Really good job!
Thanks. Most of the game uses the built in physics of GDevelop with the values tweaked according to my needs.
Wow, really fun. The only thing I’d point out is that respawning could be more instantaneous, since it takes quite a few tries to beat each level.
Yeah, I probably should've increased the speed of the respawn animation. I just couldn't get all the timings perfect, like there is a small delay between the scene turning black and the scene reappearing.
Nice game.... Interesting concept
A very cool take on the theme! I'm glad you made a game after 2 years! Great job!
Thanks. I was just focusing on my studies and didn't have the free time needed to make a game.