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Who Ate My Burger?'s itch.io pageRate this game
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How does the game fit the theme?
There are many pieces of information in this game, but not every information can be trusted. Player collect clues and use Smart Nomi, which is an AI assistant to analyze them, you can trust him, or choose the ending you prefer to believe.
There is no single guaranteed truth. Different combinations of clues can lead to entirely different endings.
In the end, the real question is not Just "Where did the burger go?" but "What can you actually trust?".
What code and assets did you not make from scratch during the jam (if any)?
Most of the art assets. And a small portion of code frameworks from my other game projects, such as the audio framework.
How many people worked on the game?1
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Comments
Cute little game. I love the cozy vibe especially with sound effects and chilling music. Game was simple but required some thinking and that makes it easy to engage and not boring at the same time! Pretty solid job for a solo dev, well done!
Thank you so much! Really happy to hear it.
Fitting visuals and audio, would have enjoyed it more it the player movements had to interact with items and areas, some texts fall out of the boxes even from the start of the game items, this feels unpolished at the start. Restarting after a wrong deduction is very hard/harsh on the player. But good take on the theme.
Btw... played it while eating a burger.. so I guess I did it? :D
Thanks for the feedback! I’ll definitely keep those points in mind.
The text overflowing the boxes is definitely an issue. The game wasn’t originally made in English, so some lines became much longer after translation. I also started working on the localization pretty late, so I didn’t have enough time to properly fix it. I’ll pay more attention to this in the future!
And if you were eating a burger while playing... maybe we’ve finally found the real culprit :D
For an english 'prio' game jam, you should code it in English first and use the 48 hours after submission time to put in localisation options. This makes it so you can complete your game but make it more accessible for others later. These 48 hours are meant for these kind of things, or build time for other platforms is also used frequently used in this 48 hours, or like we had our first time doing a game jam.. not being able to start up the game fixes haha.
Make sure to always keep the original file included if you do this. :)
cool!!
Thanks!
Very cool game, a few ui bugs, but very well done, I didnt end up figuring out the truth yet haha
Thanks! Glad you enjoyed it! And yeah, there are definitely a few UI bugs haha. Hope you manage to find the truth eventually!
Very cool game, a few ui bugs, but very well done, I didnt end up figuring out the truth yet haha
I really enjoyed it!
It’s cool that we went in similar directions, and ended up in totally different places on the take of the theme.
Really fun to play, and i wish i was smart enough to get all endings. Btw, how many are there?
Thanks for the comment! There are 8 endings in total.
The game’s guidance isn’t as complete as I wanted it to be since I didn’t have enough time to polish it. I guess Smart Nomi isn’t smart enough to make up for that yet.
Maybe I should add an ending guide for reference.
Cute game, was fun trying to piece the different possiblities together :)
Thanks! It’s nice to hear that :)
Nice game, cool visuals overall really good!
Thank you!
Cool idea with good execution. It having multiple outcomes is also really cool.
Thanks! Glad you enjoyed the multiple outcomes!
Good idea for a jam. Was on theme enough. I feel like moving the camera around was weird. It felt like I should be moving my character from place to place to inspect things
Thanks for the feedback! Yeah, I can see what you mean about the camera movement. Moving a character around to inspect things probably would've felt more natural.
Great idea and a fun way to test your deduction skills! Really cool - I got hooked for quite a while, thanks!
Thanks for playing!