The gameplay reminds me of the game Among Us. I suggest adding an arrow hint to guide the way to the location.
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How does the game fit the theme?
The game embodies "Trust No One" through a sabotaged spaceship where an alien imposter is disguised as a trusted crew member while you repair systems and search for clues.
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch during the jam, except for the assets used in the game, which I did not create myself and sourced from the internet. Standard Unity built-in components were also used.
How many people worked on the game?1





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