This kind puzzle concept where you question the others is really cool. But it requires a deeper questioning style. Core flow is cool but it requires more mechanic I believe.
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How does the game fit the theme?
Logic puzzle featuring doors that do not always tell the truth.
What code and assets did you not make from scratch during the jam (if any)?
All assets and code were created during the jam; the only pre-existing, external resources used were the music, sound effects, and fonts.
How many people worked on the game?1








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