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A jam submission

Dead StopView game page

Charge your blade, clear five deadly stages, and survive the final boss.
Submitted by CartridgeHero-vM — 12 hours, 46 minutes before the deadline
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Dead Stop's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#713.2203.364
Graphics#1062.9593.091
Accessibility#1122.6982.818
Theme#1193.1333.273
Overall#1322.7232.844
Fun#1352.3502.455
Controls#1432.2632.364
Originality#1502.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.7

Theme Interpretation
You HAVE to charge your attack before attacking the enemy to even stand a chance at winning or else the enemies attacks will overwhelm you before you can deal any real damage.

Wildcards Used

Cutie

Add something cute

Source
no

GWJ Participation Level
1

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

My preferred strategy was to line them up horizontally, so that all the enemies got stuck behind whoever I had stun locked.

I think the biggest thing I can give feedback on is that the enemies have a ton of health compared to how simple their behavior is, which makes fighting them feel quite repetitive.

Cool game, overall though! :)

Developer

That makes since! Thank you for your time and feedback! Well sharpen up on that next time around.

Submitted(+1)

Fun game, took me a while to figure out the strategy, although I guess the clue was in the name! I just upgraded charge damage every time and smacked them when they got too close 😁

Developer

RIGHT! HAHA im glad u liked it. Thank you for taking the time to play and review means a lot! 

Submitted(+1)

Cool game, very good job for your first game you made together! I hope you'll take part in the next jam too. I think some indicator to show how much your attack is charged would be a nice thing to add

Developer (1 edit) (+1)

Were definitely hooked! We'll for sure be joining the next one! Thank you so much! Understood we'll work on that next time. Thanks for taking time to check it out!

Submitted(+1)

I actually love the feel of the hit and not moving made it more dramatic and running away and waiting for them to get smacked in the face was a great feel haha so good job

Developer(+1)

Thank you so much! Thank you so much for giving it a try and I’m really glad you liked it!

Submitted(+1)

Getting beat up by skeletons
Seems like if there's more than one enemy on you you're toast
Some acceleration and deceleration on the movement would go a long way for game feel

Developer(+1)

Low key I had trouble beating it to haha! My bad! Thank you for trying it out and the feedback means alot! I’ll work on the acceleration and deceleration for next time around. Thank you 

Submitted(+1)

nice game! love the upgrade system. but controls could be a little more forgiving as you cant charge attack while moving, makes game much harder. cool game overall

Developer(+1)

Thank you so much!!! I hear you I agree lol we’ll tighten those things up for our next game jam! I was torn about that mechanic, I figured charging while moving would feel a lot smoother but chose to make it hard for no reason other then trial and error. But thank you for taking time to check it out and the feedback! Really encouraging it being our first game and all.