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How does the game fit the theme?
Do you trust your advisors to deal with you honestly?
What code and assets did you not make from scratch during the jam (if any)?
Everything but fonts made by hand
How many people worked on the game?4
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Comments
Very polished game! Theres a couple spelling mistakes at the start and I feel this would be better if there was a recess or transition of sorts between each time you give all the runes. Also, I feel there should be some sort of visual indicator of the Lords' feelings towards your responses. Also, when something becomes bigger or smaller(characters, buttons, etc), you should also change the color a little to indicate better that your hovering over them. Good game tho
I was pretty confused as to how to progress or know which one to give which offering. But the art was absolutely stunning and I love all the designs. They're all so unique and different! The concept seems really cool, I just couldn't figure out how to win.
Nice art style and character designs. Each of the Lords has a distinct personality, and their varied dialogue responses are interesting. It would be nice to have a clearer indication of how to progress, though. Still, cool game!
This game is super unique. I love the artstyle, the atmosphere and the lore, it's all super creative and fun.
The mechanic of questioning the Lords is cool, and the dialogue is quite well written, though it can be a bit confusing knowing exactly how to progress
Congratulations to the team for making such a unique game!
hey! congratulations on finishing up your game for the jam and taking it to the end!
the artstyle is very concise and nice, all of them have diverse personalities and visual languages which are very well put together!!
controls are straightforward and options menu is very welcomed, the music was very loud at the start hahah
I felt like the gameplay aspect was very lackluster. Even for the 1-week timeframe, I think alot more could've been done, and I would've liked seeing it with this game and its style, perhaps some random unavoidable scenarios would appear and one of the advisors would get a negative score? Or other sort of random events like so.
overall though, congratulations on your work, and keep it up! perhaps you'd like to give our game a try too?
Nice game, took a bit of time to get the hang of it though
Incredible art and vibes, very cool! Found it a little difficult to tell when I was making progress, and how many rounds there were? Otherwise fun!
I really like the art in this game, and the music is also very good! The game has a good story, and there's quite a lot of possible dialogue you can get from the leaders. It's also very original, and fits the theme really well!
I believe someone has also said this earlier, but it kind of reminds me of Slay the Spire, though more because of the story than the art.
Took me four tries to actually win the game, but I really enjoyed it! Very cool game :D
The art is really good, and the style reminded me of Slay the Spire. However, I didn't make it very far because I didn't really understand how my choices affected anything. I could give the same person completely different items, and they'd still say the same thing. I also definitely accidentally gave things to the wrong person because it wasn't clear enough as to which person it was going to go to, even though I thought I was hovering over my intended target. A soft glow with the small scale increase you have might have helped
Great game!! I can really feel the effort you put into this game!
Great job making this game!! Have a good day
I didn't really get it?
Has an issue where I had to zoom out the browser to see everything. Then the intro was really long and I didn't know if it was important and when choosing a name I clicked away and then took me awhile to figure out where to click to get to spell my name. Then I clicked around and pressed every button before realizing I should drag the symbols on the characters but I tried a few rounds and I don't know what the objective is...