I may have missed something, but I only learned about the breathing mechanic when my stress was at 100. Other than that, this game is amazing, it even stresses you out in real life XD
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How does the game fit the theme?
In the game, you are the main deceiver. The player has to remember the real information and deceive the border officer in order to cross the border. It directly explores the question of trust.
What code and assets did you not make from scratch during the jam (if any)?
Only the foundation. I had tried it before as my first 3D game — the character and movement.
How many people worked on the game?1
Comments
Lmao idk why its so stressful in real life 10/10 GAME BRO KEEP UP THE GOOD WORK !!!
I loved it. You really manage to create a great atmosphere with the stress and the responses; I felt like I was truly being interrogated.
Great idea! I realy love it: ) , it made me feel stressed can you rate and play my game too
Interesting idea! If you breach too much on the first bench before the prompt, it wouldn't let me review my documents and I couldn't do anything. It was stressful (good job).
Very fun gameplay and overall cool concept! (also i somehow softlocked myself on the bench lol)
I had a lot of fun! For some reason, the sitting on the chair was a bit buggy. Like i had to click, and then move and then try clicking again for it to work.
But the actual game was a lot of fun! I answered some questions and then got detained. I like the way the breathing tutorial is done.





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