That PS1 kennel corridor is genuinely unnerving, and carrying a giant blocky crucifix around is a great look - lovely grimy atmosphere.
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How does the game fit the theme?
Man's best friend is hiding secrets from the one who has to keep them safe.
What code and assets did you not make from scratch during the jam (if any)?
Audio clips taken from Splice and edited for the game, and Kimi retro game(PS1) shader.
How many people worked on the game?6









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