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Try it again now I put out a hotfix so hopefully that resolves the issue!

Hi,
Wow, thank you for trying to fix things already, this is a quick turnaround time. Unfortunately the hot fix isn't working. For instance, in the training yard, if I press space on "what <hero name> does in the yard" (don't worry, the hero name does read correctly, like, for instance it'd say what Falian does in the yard or whatever the name is), anyway, back to the list thing, it brings up the list, but says "idle check" and doesn't let me go up and down in the list, even if I switch NVDA to focus mode.I think there might be an aria element you can use which makes these into listst that have numbered counts as well, so it might say idle, 1 of ... without you having to change too much. The alternative is combo boxes.
There are also some interesting things with labels, such as all of them having their graphics read out. So the screen reader's saying "mentor graphic training yard" instead of training yard. The one thing I do love, if there's something new at, say, the tavern, it'll say, "tavern, something new". This is brilliant. I don't want to sound patronizing here, but, seriously, you're so close to having a fully accessible game, and we don't really get games like this in the blind community. Keep this up, please, this is so good. There's more things to report as well, but I don't want to overwhelm you. If the lists can be fixed, that's a big point solved then I'd be happy to go into other details. I was going to put everything here, but I'd rather respect your time and not overwhelm if I can help it. Unless, would you prefer I tried to summarise everything in my next reply anyway? There isn't too much left to do.

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Throw in as much feedback as you can and what needs to be done and we can try and resolve it point by point,
I'll try and solve as much as I can even if it means creating a separate mode to make it all work as good as it can.

If you have any resources that I can look into and read up to try and help feel free to list them as well!

I've pushed another quick hotfix based on what you've said above.
Let me know if that pushes it in the right direction. 

Update is just the Browser version for now.

Wow. This is great! Combo boxes now, and no more emojis.The rest is just polish really.
The roster page now has a critical bug however, with the "fit" column only showing numbers, and also, for screen readers where it says about potential, seemed to, at least earlier, be done with various symbols rather than actual stars. If this gets updated, it might be easier to have things on separate lines. Like ability ****

Potential ***
Or perhaps have an option in accessibility to pick between stars, and words. At the moment the stars are only reading if I make NVDA spell a line, and it's two separate symbol types instead of just *** or such.

For delving, where you select the four heroes, I'm wondering if the one you've selected can say something on the button to tell you that's the onee you've selected. When a hero is unavailable, the button is correctly showing as unavailable when highlighting/reading it with NVDA. There are also ways that you can make it so that, for instance, a button's pressed/unpressed state can be announced. I do like that the party appears on the page as you select and I like the little tips, although they appear on the people tab, it just takes some getting used to.

For battle, I'm wondering about two things, firstly, if the combat could be done in an aria live container, which will announce attacks as they happen (especially the atmospheric stuff) set the container to polite so that the roles won't interupt each other. I might recommend adding this to accessibility options as an opt in until we know this works though.

Or, or maybe and, have the ability to read the resulting combat log, whilst read it all shows the nitty gritty which is great, also have a way to view the battle report round by round before pressing continue. This, however, would be an extra button on the page and the log wouldn't be there right away. So, on the results screen where it says if the party was victorious or defeated, a view combat log button should be there which would open the log as an overlay, simple overlay with a close button and just the log.

Is there a way you can change party formation mid-delve? I thought I came across that once but I might be imagining it.

I still have to see what happens when you press read it all, I haven't tried that yet.

I've just uploaded another hotfix,

Under settings there is an option to change Stars to Numbers.

Let me know how this one lands

Is there a way you can change party formation mid-delve?  You can amend tactics (Gambits) but never to change formation.

Oh wow, this is awesome, again!
Thank you for all the work you are doing.
I have found some interesting things in the roster screen, just out of curiosity, why is the let a hero go button sometimes not available even if they are there? I've set it to just let them go but the button just says unavailable. I'm kind of just experimenting with all the different features at the moment, so I will make sure to save before I try this.

There is also a big bug. With NVDA, I usually go through the combo boxes on that screen by pressing numpad incert plus space to go into focus mode, then down arrow through the box, for instance which house gets first dibs when letting a hero go, instead of moving through the combo box, the game intercepts the shortcut as down arrow and I think takes you to the next roster member.

Also, underneath the roster table, could there be a heading with which roster member you're looking at, just before it starts showing their stats and such? Right now it goes straightt from the table to the roster member underneath but with no heading, making it a bit harder to navigate to that panel on the fly.

Thanks for these, and for experimenting, that's exactly how this stuff gets found. All three are hot fixed in

The "let a hero go" button.
That one's working as intended. You can only sell a hero when your coffers are actually in the red.
It's meant to be a lifeline in a bad year, not a way to make money by signing cheap heroes from the Tavern and flipping them.
The bug is that it never told you any of that:. It now says why, in text, right under the button. 

The combo box bug.
 It now stands down for anything that declares itself a combo box, listbox, menu, tab list, slider and so on, so this should be fixed everywhere it could happen, not just on the roster screen.

The heading.
Added. There's now a proper heading with the hero's name just before their stats, so you can jump to it. It's invisible on screen.

Also gave the rename button a real label, since it was announcing as just "✎ button".

Same as before let me know if this improves things for you and if anything else 

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I know I've opened with something like this before, but, you're going to get it again: This is absolutely amazing! Seriously, I'm giving you a lot of praise on the audiogames forum right now.

Some bugs that I can remember:

I have noticed that on the delve screen, and in some other places which I'm still trying to rmember off the top of my head, some words are combining with each other on the buttons.

For instance, the region name and difficulty name of a dungeon. Instead of saying dungeon name, region name, difficulty, it's saying, dungeon name, region namedifficulty combining both the region name and difficulty as one word. The Cursed Ruinninefold Valemodest, instead of the cursed ruin, ninefold vale, modest. I like how it puts the description and such on a different line. Don't put everything on new lines though as it might make the button bigger for the sighted! Whether the button makes it with commas, or just puts a space, I'm wondering what to do here or if that's even doable.

I think it's meant to say

"The Cursed Ruin, NINEFOLD VALE, MODEST

Cracked mosaics and a hush that predates the fall.

5 rooms, 323g, The party is away about 4 days, Gold + blooding XP, offer expires in 14d"

When scrying, it's also combining things, when I think each new thing could benefit from being on a new line.

Goblin times 4 (sorry, I don't know how to do the times symbol)

Hobgoblin times 2

At the moment it's saying/rendering as

Goblin times 4hobgoblin times 2

etc or whatever the enemies are


Some of this combination stuff is also happening, I think, on the roster page when looking at a hero's full summary.

Battles:

When reading the account, I am not sure what it means by ROUND 4140481 felled

What does the "finish delve" button do? If I press it whilst down there, nothing seems to happen, and I've even checked above the menu navigation to see if it brings up a tutorial about it. There seems to be no popup or difference when I press it.

When I returned to the guild, it's said "two adventurers are unfit to delve", how can I find out who is unfit/how? It's asking me to rest before my next delve but I don't know if it's adventurers who are already back or the ones who are currently away.

Misc:

I am also working on something that could be added to the help part of settings, a tips for sightless guildmasters. It's describing the delve screen and stuff, and the idea of formations which for a blind person are going to be a very new thing. I'm getting there with it.

I also had a fun idea whereby I might see about trying to come up with a fun way to introduce an in-universe explanation for accessibility, the way you introduced the witness stone in the compendium. But I haven't been able to think of one yet.

Another Hotfix is in on the browser, with a few other changes.

Also should give more information about the setting included different languages.

What does the "finish delve" button do - It's to stop the continue button being pressable when in the dungeon.

The witness stone already could be the accessibility option ""A guildmaster hears the room, the blow and the fall...""

Happy to hear anything you want to suggest for in game accessibility lorewise but the nature of how the world works and the witness stones make it that it's already a thing.

Hi, wow, nice work on the delving, although I now think the aria region is giving too much info, as it's saying about damage party took, which is quite good info but I was more on about the atmospheric stuff like when your party uses fireball or cents the kill or presses in, rather than absolutely everything. Although, perhaps in settings there could be some customisation for this, such as whether the aria is used at all, whether it announces atmosphere, total damage, or both.