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Thanks for these, and for experimenting, that's exactly how this stuff gets found. All three are hot fixed in

The "let a hero go" button.
That one's working as intended. You can only sell a hero when your coffers are actually in the red.
It's meant to be a lifeline in a bad year, not a way to make money by signing cheap heroes from the Tavern and flipping them.
The bug is that it never told you any of that:. It now says why, in text, right under the button. 

The combo box bug.
 It now stands down for anything that declares itself a combo box, listbox, menu, tab list, slider and so on, so this should be fixed everywhere it could happen, not just on the roster screen.

The heading.
Added. There's now a proper heading with the hero's name just before their stats, so you can jump to it. It's invisible on screen.

Also gave the rename button a real label, since it was announcing as just "✎ button".

Same as before let me know if this improves things for you and if anything else 

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I know I've opened with something like this before, but, you're going to get it again: This is absolutely amazing! Seriously, I'm giving you a lot of praise on the audiogames forum right now.

Some bugs that I can remember:

I have noticed that on the delve screen, and in some other places which I'm still trying to rmember off the top of my head, some words are combining with each other on the buttons.

For instance, the region name and difficulty name of a dungeon. Instead of saying dungeon name, region name, difficulty, it's saying, dungeon name, region namedifficulty combining both the region name and difficulty as one word. The Cursed Ruinninefold Valemodest, instead of the cursed ruin, ninefold vale, modest. I like how it puts the description and such on a different line. Don't put everything on new lines though as it might make the button bigger for the sighted! Whether the button makes it with commas, or just puts a space, I'm wondering what to do here or if that's even doable.

I think it's meant to say

"The Cursed Ruin, NINEFOLD VALE, MODEST

Cracked mosaics and a hush that predates the fall.

5 rooms, 323g, The party is away about 4 days, Gold + blooding XP, offer expires in 14d"

When scrying, it's also combining things, when I think each new thing could benefit from being on a new line.

Goblin times 4 (sorry, I don't know how to do the times symbol)

Hobgoblin times 2

At the moment it's saying/rendering as

Goblin times 4hobgoblin times 2

etc or whatever the enemies are


Some of this combination stuff is also happening, I think, on the roster page when looking at a hero's full summary.

Battles:

When reading the account, I am not sure what it means by ROUND 4140481 felled

What does the "finish delve" button do? If I press it whilst down there, nothing seems to happen, and I've even checked above the menu navigation to see if it brings up a tutorial about it. There seems to be no popup or difference when I press it.

When I returned to the guild, it's said "two adventurers are unfit to delve", how can I find out who is unfit/how? It's asking me to rest before my next delve but I don't know if it's adventurers who are already back or the ones who are currently away.

Misc:

I am also working on something that could be added to the help part of settings, a tips for sightless guildmasters. It's describing the delve screen and stuff, and the idea of formations which for a blind person are going to be a very new thing. I'm getting there with it.

I also had a fun idea whereby I might see about trying to come up with a fun way to introduce an in-universe explanation for accessibility, the way you introduced the witness stone in the compendium. But I haven't been able to think of one yet.

Another Hotfix is in on the browser, with a few other changes.

Also should give more information about the setting included different languages.

What does the "finish delve" button do - It's to stop the continue button being pressable when in the dungeon.

The witness stone already could be the accessibility option ""A guildmaster hears the room, the blow and the fall...""

Happy to hear anything you want to suggest for in game accessibility lorewise but the nature of how the world works and the witness stones make it that it's already a thing.

Hi, wow, nice work on the delving, although I now think the aria region is giving too much info, as it's saying about damage party took, which is quite good info but I was more on about the atmospheric stuff like when your party uses fireball or cents the kill or presses in, rather than absolutely everything. Although, perhaps in settings there could be some customisation for this, such as whether the aria is used at all, whether it announces atmosphere, total damage, or both.


There is now a choice that should work in the way that the aria is used at all, whether it announces atmosphere, total damage, or both as per the request.

This is under the accessibilities options,

Once you've given it a go let me know what else may need to be looked at.