Thank you for playing and for the critique! I’ve spent like 2 or 3 days of the jam trying to balance the game, initially it was super hardcore, but playtests showed that I have to reduce the difficulty. Thinking about making smth like new game + post jam, with new features and increased difficulty.
Viewing post in Late Night Pawn Shop jam comments
We had the same issue during our playtests! Our solution was to adjust the difficulty based on the players’ ability. It’s still not there yet and our game still needs further balancing, but I think it solves the issue of having players of all skill levels play your game; rather than tweaking numbers until you find the perfect balance.