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We had the same issue during our playtests! Our solution was to adjust the difficulty based on the players’ ability. It’s still not there yet and our game still needs further balancing, but I think it solves the issue of having players of all skill levels play your game; rather than tweaking numbers until you find the perfect balance.

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Sounds cool! And it actually may work in longer games, because you have to collect some statistics about the player performance. Thank you for the suggestion, I will think about it!