Play game
What the Deep Keeps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1051 | 2.600 | 2.600 |
| Theme | #1152 | 2.750 | 2.750 |
| Innovation | #1187 | 2.500 | 2.500 |
| Visuals | #1248 | 2.600 | 2.600 |
| Overall | #1302 | 2.408 | 2.408 |
| Gameplay | #1505 | 2.000 | 2.000 |
| Enjoyment | #1558 | 2.000 | 2.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It fits the theme because of the eerie mood surrounding the sub encased in a never ending void which when combined with the music, provides an eerie mood especially since the music gets dimmer the farther away you are, creating a sort of false sense of security by the record player. Another even stronger piece of evidence supporting how my game fits the theme is the interactions with other crew members and the files you find as well since the interactions have directions they could go in that give a sense of danger or uneasiness. And the files help give that theme of "Trust No One" since they talk about the story and lore and madness behind the scenes especially when mentioning the big bad company of our game "Vanguard" as it clearly describes them throughout the files as untrustworthy and corrupt.
What code and assets did you not make from scratch during the jam (if any)?
The only instance of us not making it from scratch was using Claude to help generate CONCEPT art which we then took inspiration from and made our own designs
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.


Comments
Very janky and short, but the story in the concept isn’t bad
Interesting take on the theme! I wish the maximize button worked, I had a really hard time reading the small text.. haha!
Loved the charming song!
Short and sweet! I wished we figured out what is going on in the void at the end... Good work!
the text needs to be more clearer, but i love the story and the way u implemented the theme. Nice game !
Nice visuals! The text was a bit hard to read in the web version, and fullscreen didn’t work for me, which made it even harder. It might just be my computer, though.
The controls also felt a bit unsatisfying in some areas where you had to move almost pixel-perfectly to get through without dying. Other than that, it was fun :)
really like the look of this one. the character design is fun and the rotating arms give it a nice touch. the story idea is good too. the dialogue was a bit hard to read at times and the lack of diagonal movement feels a little stiff, but once you get used to it the game plays fine. neat little entry overall. (pls play my game)
I like the story behind this idea! I also had some issues reading the dialog, and the lack of diagonal movement was a bit jarring, but otherwise Neat game :)
Got myself stuck on a corner and couldn't finish! Not sure if it was just me, but I couldn't get the game to go fullscreen so the text for speaking options with NPCs was really hard to read :(
if I liked the move, it was a little difficult for me but it is easy to get used to it
I liked the man speaking before hearing it 20 times, it shouldn't play again after the first death in my opinion. It was a bit hard to move around the place because of the character's speed being so high (Probably a skill issue on my side). Couldn't finish it sorry!