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How does the game fit the theme?
What happens when you can not trust the hints from Minesweeper any more ? This is a short exploration on that topic.
What code and assets did you not make from scratch during the jam (if any)?
The font is DCC - Bomber from dafont ; all the rest (sprites, code) is from me, either new or from previous prejects
How many people worked on the game?1
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Comments
i liked it. good minesweeper with some tricks. what's was the cake gimmick? felt like normal minesweeper? and was the last level hiding the mine count? haven't played minesweeper for over 20 years, it was fun. good take on the theme.
Surprised I haven't seen more minesweeper esq games done. Cool interpretation.
What a terrible minesweeper game, loved it! Great twist on a game we all played.
Thanks for playing!
The minesweeper game feels really good with the jam theme. After alot of trial and error, you start seeing the patterns, and stop listening to the hints, which is really well executed!
Thank you! It gets some training to play despite the hints :)
Managed to beat all levels, though I did use the "reveal on death" option which does give away the gimmick of each level. I think the hardest level for me was the final one just because of how many bombs there are, and on my board it came down to a 50/50 guess as to the last bomb (luckily I got it). Good take on the theme imo.
Thanks for playing! I wish I had spent more time on the modifiers but implementing the whole game took longer than expected. The final one is actually intermediate to hard difficulty of the regular game, so congrats for actually managing to win ! :)