Really liked the colour palette of this game! I was so locked in during the platforming so I missed majority of the story but still had a great time. The following shadow clones were my arch enemies in Super Mario Galaxy so it was nice to something similar here and put my training in use. Only change I would do is to maybe add a textbox that does not move on top of the player. The text shook / jittered a lot when moving fast but I was able to read it still.
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How does the game fit the theme?
A core theme, and a gameplay feature, is the player not trusting the narrator.
What code and assets did you not make from scratch during the jam (if any)?
All assets and code were made from scratch.
How many people worked on the game?2
Comments
Lovely game! The story and theming was enjoyable, and the gameplay was simple, but effective.
Would love to see this expanded on with some polish to the gameplay/levels, and some expanding on the worldbuilding!
Either way, be extremely proud of yourself for getting this made within a week! Well done!
PS: A great change would be more consistency on how the text appears (e.g. always in the middle / upper side of the screen, rather than above the character), cause the current way made it cut off / hard to read sometimes.
- Alette & Kitsoupy
The take on the theme was strightforward, but the execution was brilliant and the game looks stunning. The sound effects and the music is beautiful and the story was intriguing enough so I couldn't stop moving in the last levels. The level of polish is insane too to be made only in a week. Congrats!
Fantastic story!
Loved the way the ending resolves. This one was very creative.
Very cute art! Wish there was more to the platforming though, it feels repetitive after a bit.
I LOVE the style, the art, and the colors, everything. Good job and congratz.
Vibes were immaculate. Was written surpisingly well. Some levels were annoying because it would have some difference at the end like a dangerous platform but thats okay because the game was fire.
I particularly liked the reveal of buddy/body being interchangeable within the story, and the dialogue sections were generally pretty solid as things unfolded. The visuals and music were both pretty good and polished, I wish there was a little bit more done with the doppelganger mechanic on the level design side, as that mechanic felt pretty unexplored besides being a "go fast" mechanic. A pretty clean time that subverts some expectations pretty dang nicely, fun entry!
Hello!
Neat little experience you got here. I liked the visuals, and the platforming felt pretty decent - the only oddity I noticed when playing was that I had minor trouble jumping off of the crumble platforms during specific portions of the shake cycle.
The story was cool. I think the dialogue could use a little work, but the core ideas portrayed were nice.
Thank you for your submission, and good work!
Cheers!






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